Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Controller instance functions (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller (instance functions) |
- Controller instance functions in other games:
- U2, U2XMP, UDK, UT2003, UT2004, UT3
- Other member categories for this class:
- internal variables
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AdjustAim
function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)
[edit] AdjustDesireFor
[edit] AdjustToss
function Object.Vector AdjustToss (float TSpeed, Object.Vector Start, Object.Vector End, bool bNormalize)
[edit] AdjustView
function AdjustView (float DeltaTime)
[edit] AllowVoiceMessage
[edit] AutoTaunt
function bool AutoTaunt ()
[edit] AvoidCertainDeath
function bool AvoidCertainDeath ()
[edit] BotVoiceMessage
[edit] ChangedWeapon
function ChangedWeapon ()
[edit] CheckFutureSight
[edit] ClientDying
[edit] ClientGameEnded
function ClientGameEnded ()
[edit] ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
[edit] ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
[edit] ClientSetWeapon
[edit] ClientSwitchToBestWeapon
function ClientSwitchToBestWeapon ()
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
[edit] damageAttitudeTo
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] DontReuseTaunt
[edit] FearThisSpot
function FearThisSpot (AvoidMarker aSpot)
[edit] FireWeaponAt
[edit] GameHasEnded
function GameHasEnded ()
[edit] GetFacingDirection
function int GetFacingDirection ()
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
[edit] GetLastWeapon
[edit] GetMessageIndex
[edit] GetViewRotation
function Object.Rotator GetViewRotation ()
[edit] HandlePickup
function HandlePickup (Pickup pick)
[edit] InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
[edit] MoverFinished
function MoverFinished ()
[edit] NotifyAddInventory
function NotifyAddInventory (Inventory NewItem)
[edit] NotifyKilled
[edit] NotifyTakeHit
function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageType> damageType, Object.Vector Momentum)
[edit] PawnDied
function PawnDied (Pawn P)
[edit] PawnIsInPain
function PawnIsInPain (PhysicsVolume PainVolume)
[edit] PendingStasis
function PendingStasis ()
[edit] Possess
function Possess (Pawn aPawn)
[edit] RateWeapon
[edit] ReceiveWarning
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] Restart
function Restart ()
[edit] SameTeamAs
function bool SameTeamAs (Controller C)
[edit] SendMessage
function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)
[edit] SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
[edit] ServerGivePawn
function ServerGivePawn ()
[edit] ServerReStartPlayer
function ServerReStartPlayer ()
[edit] SetFall
function SetFall ()
[edit] SetPawnClass
[edit] ShakeView
function ShakeView (float shaketime, float RollMag, Object.Vector OffsetMag, float RollRate, Object.Vector OffsetRate, float OffsetTime)
[edit] StartMonitoring
[edit] StopFiring
function StopFiring ()
[edit] UnderLift
function UnderLift (Mover M)
[edit] UnPossess
function UnPossess ()
[edit] WaitForMover
function WaitForMover (Mover M)
[edit] WantsSmoothedView
function bool WantsSmoothedView ()
[edit] WasKilledBy
function WasKilledBy (Controller Other)
