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UE2:ONSChopperCraft (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
- Direct subclass:
- ONSAttackCraft
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[edit] Properties
[edit] Property group 'ONSChopperCraft'
[edit] LatDamping
Type: float
[edit] LongDamping
Type: float
[edit] MaxRandForce
Type: float
[edit] MaxRiseForce
Type: float
[edit] MaxStrafeForce
Type: float
[edit] MaxThrustForce
Type: float
[edit] MaxYawRate
Type: float
[edit] PitchDamping
Type: float
[edit] PitchTorqueFactor
Type: float
[edit] PitchTorqueMax
Type: float
[edit] RandForceInterval
Type: float
[edit] RollDamping
Type: float
[edit] RollTorqueMax
Type: float
[edit] RollTorqueStrafeFactor
Type: float
[edit] RollTorqueTurnFactor
Type: float
[edit] StopThreshold
Type: float
[edit] TurnDamping
Type: float
[edit] TurnTorqueFactor
Type: float
[edit] TurnTorqueMax
Type: float
[edit] UpDamping
Type: float
[edit] UprightDamping
Type: float
[edit] UprightStiffness
Type: float
[edit] Internal variables
[edit] AccumulatedTime
Type: float
[edit] bHeadingInitialized
Type: bool
[edit] bNewCopterState
Type: bool
[edit] ChassisState
Type: Actor.KRigidBodyState
[edit] CopState
Type: CopterState
[edit] CopterMPH
Type: float
[edit] LastJumpOutCheck
Type: float
[edit] OldCopState
Type: CopterState
[edit] OutputRise
Type: float
[edit] OutputStrafe
Type: float
[edit] OutputThrust
Type: float
[edit] PushForce
Type: float
for AI when landing;
Default value: 100000.0
[edit] RandForce
Type: Object.Vector
[edit] RandTorque
Type: Object.Vector
[edit] TargetHeading
Type: float
[edit] TargetPitch
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bCanBeBaseForPawns | False |
| bCanFly | True |
| bCanStrafe | True |
| bFollowLookDir | True |
| bPCRelativeFPRotation | False |
| GroundSpeed | 1200.0 |
[edit] Structs
[edit] CopterState
Modifiers: native
- Object.Vector ChassisPosition
- Object.Quat ChassisQuaternion
- Object.Vector ChassisLinVel
- Object.Vector ChassisAngVel
- byte ServerThrust
- byte ServerStrafe
- byte ServerRise
- int ServerViewPitch
- int ServerViewYaw
[edit] Functions
[edit] Events
[edit] JumpOutCheck
[edit] KUpdateState
Overrides: Actor.KUpdateState
[edit] SVehicleUpdateParams
Overrides: ONSVehicle.SVehicleUpdateParams
[edit] Other instance functions
[edit] SpecialCalcFirstPersonView
Overrides: Vehicle.SpecialCalcFirstPersonView
