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UE2:ONSChopperCraft (UT2004)

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(Redirected from UE2:CopterState (UT2004))
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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSChopperCraft

Contents

Package: 
Onslaught
Direct subclass:
ONSAttackCraft

null

[edit] Properties

[edit] Property group 'ONSChopperCraft'

[edit] LatDamping

Type: float


[edit] LongDamping

Type: float


[edit] MaxRandForce

Type: float


[edit] MaxRiseForce

Type: float


[edit] MaxStrafeForce

Type: float


[edit] MaxThrustForce

Type: float


[edit] MaxYawRate

Type: float


[edit] PitchDamping

Type: float


[edit] PitchTorqueFactor

Type: float


[edit] PitchTorqueMax

Type: float


[edit] RandForceInterval

Type: float


[edit] RollDamping

Type: float


[edit] RollTorqueMax

Type: float


[edit] RollTorqueStrafeFactor

Type: float


[edit] RollTorqueTurnFactor

Type: float


[edit] StopThreshold

Type: float


[edit] TurnDamping

Type: float


[edit] TurnTorqueFactor

Type: float


[edit] TurnTorqueMax

Type: float


[edit] UpDamping

Type: float


[edit] UprightDamping

Type: float


[edit] UprightStiffness

Type: float


[edit] Internal variables

[edit] AccumulatedTime

Type: float


[edit] bHeadingInitialized

Type: bool


[edit] bNewCopterState

Type: bool


[edit] ChassisState

Type: Actor.KRigidBodyState


[edit] CopState

Type: CopterState


[edit] CopterMPH

Type: float


[edit] LastJumpOutCheck

Type: float


[edit] OldCopState

Type: CopterState


[edit] OutputRise

Type: float


[edit] OutputStrafe

Type: float


[edit] OutputThrust

Type: float


[edit] PushForce

Type: float

for AI when landing;

Default value: 100000.0

[edit] RandForce

Type: Object.Vector


[edit] RandTorque

Type: Object.Vector


[edit] TargetHeading

Type: float


[edit] TargetPitch

Type: float


[edit] Default values

Property Value
bCanBeBaseForPawns False
bCanFly True
bCanStrafe True
bFollowLookDir True
bPCRelativeFPRotation False
GroundSpeed 1200.0

[edit] Structs

[edit] CopterState

Modifiers: native

Object.Vector ChassisPosition 
Object.Quat ChassisQuaternion 
Object.Vector ChassisLinVel 
Object.Vector ChassisAngVel 
byte ServerThrust 
byte ServerStrafe 
byte ServerRise 
int ServerViewPitch 
int ServerViewYaw 

[edit] Functions

[edit] Events

[edit] JumpOutCheck

event JumpOutCheck ()


[edit] KUpdateState

simulated event bool KUpdateState (out Actor.KRigidBodyState newState)

Overrides: Actor.KUpdateState


[edit] SVehicleUpdateParams

simulated event SVehicleUpdateParams ()

Overrides: ONSVehicle.SVehicleUpdateParams


[edit] Other instance functions

[edit] SpecialCalcFirstPersonView

simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Vehicle.SpecialCalcFirstPersonView