Cogito, ergo sum
UE2:Corroded (UE2Runtime)
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| Object >> Actor >> DamageType >> Corroded |
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[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bNoSpecificLocation | True | ||||||||
| DeathString | "%o was dissolved by %k's." | ||||||||
| FemaleSuicide | "%o dissolved in slime." | ||||||||
| FlashFog |
|
||||||||
| MaleSuicide | "%o dissolved in slime." |
[edit] Static functions
[edit] GetPawnDamageEffect
static function class<Effects> GetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)
Overrides: DamageType.GetPawnDamageEffect
