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UE2:CustomBotConfig (UT2004)

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UT2004 Object >> CustomBotConfig

Contents

Package: 
UnrealGame
This class in other games:
UT2003

null

[edit] Properties

[edit] ConfigArray

Type: array<CustomConfiguration>

Modifiers: config


[edit] FavoriteWeapon

Type: string

Modifiers: localized


Default value: "Favorite Weapon:"

[edit] NoPreference

Type: string

Modifiers: localized


Default value: "No Weapon Preference"

[edit] Structs

[edit] CustomConfiguration

string CharacterName 
name of character (from UPL) to modify
string PlayerName 
name to change playername to.
string CustomVoice 
GameProfile.EPlayerPos CustomOrders 
string FavoriteWeapon 
float Aggressiveness 
0 to 1 (0.3 default, higher is more aggressive)
float Accuracy 
-1 to 1 (0 is default, higher is more accurate)
float CombatStyle 
0 to 1 (0= stay back more, 1 = charge more)
float StrafingAbility 
-1 to 1 (higher uses strafing more)
float Tactics 
-1 to 1 (higher uses better team tactics)
float ReactionTime 
-1 to 1
float Jumpiness 
0 to 1
bool bJumpy 
OBSOLETE

[edit] Static functions

[edit] AccuracyRating

final simulated static function int AccuracyRating (CustomConfiguration CC)


[edit] AggressivenessRating

final simulated static function int AggressivenessRating (CustomConfiguration CC)


[edit] AgilityRating

final simulated static function int AgilityRating (CustomConfiguration CC)


[edit] Customize

static function Customize (RosterEntry R)


[edit] GetFavoriteWeaponFor

final simulated static function string GetFavoriteWeaponFor (CustomConfiguration CC)


[edit] IndexFor

static function int IndexFor (string PlayerName)


[edit] RatingModifier

final simulated static function int RatingModifier (string CharacterName)


[edit] TacticsRating

final simulated static function int TacticsRating (CustomConfiguration CC)


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