Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:CustomBotConfig (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> CustomBotConfig |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] ConfigArray
Type: array<CustomConfiguration>
Modifiers: config
[edit] FavoriteWeapon
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
[edit] NoPreference
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
[edit] Structs
[edit] CustomConfiguration
- string CharacterName
- name of character (from UPL) to modify
- string PlayerName
- name to change playername to.
- string CustomVoice
- GameProfile.EPlayerPos CustomOrders
- string FavoriteWeapon
- float Aggressiveness
- 0 to 1 (0.3 default, higher is more aggressive)
- float Accuracy
- -1 to 1 (0 is default, higher is more accurate)
- float CombatStyle
- 0 to 1 (0= stay back more, 1 = charge more)
- float StrafingAbility
- -1 to 1 (higher uses strafing more)
- float Tactics
- -1 to 1 (higher uses better team tactics)
- float ReactionTime
- -1 to 1
- float Jumpiness
- 0 to 1
- bool bJumpy
- OBSOLETE
[edit] Static functions
[edit] AccuracyRating
final simulated static function int AccuracyRating (CustomConfiguration CC)
[edit] AggressivenessRating
final simulated static function int AggressivenessRating (CustomConfiguration CC)
[edit] AgilityRating
final simulated static function int AgilityRating (CustomConfiguration CC)
[edit] Customize
static function Customize (RosterEntry R)
[edit] GetFavoriteWeaponFor
final simulated static function string GetFavoriteWeaponFor (CustomConfiguration CC)
[edit] IndexFor
[edit] RatingModifier
[edit] TacticsRating
final simulated static function int TacticsRating (CustomConfiguration CC)
