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UE2:DECO_ExplodingBarrel (UT2004)

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UT2004 Object >> Actor >> Decoration >> DECO_ExplodingBarrel

Contents

Package: 
UT2k4Assault

DECO_ExplodingBarrel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Backup_Health

Type: int


[edit] bCheckForStackedBarrels

Type: bool


[edit] DelayedDamageInstigatorController

Type: Controller


[edit] RadiusDamage

Type: float


Default value: 256.0

[edit] VT

Type: VolumeTimer


[edit] Default values

Property Value
AmbientGlow 48
bBlockActors True
bBlockKarma True
bCollideActors True
bCollideWorld True
bDamageable True
bEdShouldSnap True
bStatic False
bUseCylinderCollision True
CollisionHeight 32.0
DrawType DT_StaticMesh
EffectWhenDestroyed Class'UT2k4Assault.FX_ExplodingBarrel'
Health 25
NetUpdateFrequency 1.0
StaticMesh StaticMesh'AS_Decos.ExplodingBarrel'

[edit] Functions

[edit] Events

[edit] BaseChange

singular event BaseChange ()

Overrides: Decoration.BaseChange


[edit] Bump

event Bump (Actor Other)

Overrides: Decoration.Bump


[edit] EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Actor.EncroachedBy


[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


[edit] HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Decoration.HitWall


[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


[edit] PhysicsVolumeChange

singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Decoration.PhysicsVolumeChange


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage


[edit] Other instance functions

[edit] CheckNearbyBarrels

function CheckNearbyBarrels ()


[edit] HurtRadius

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)

Overrides: Actor.HurtRadius


[edit] IsNearbyBarrel

simulated final function bool IsNearbyBarrel (Actor A)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetDelayedDamageInstigatorController

function SetDelayedDamageInstigatorController (Controller C)

Overrides: Actor.SetDelayedDamageInstigatorController


[edit] TimerPop

function TimerPop (VolumeTimer T)

Overrides: Actor.TimerPop