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UE2:DECO_ExplodingBarrel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> DECO_ExplodingBarrel |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DECO_ExplodingBarrel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Backup_Health
Type: int
[edit] bCheckForStackedBarrels
Type: bool
[edit] DelayedDamageInstigatorController
Type: Controller
[edit] RadiusDamage
Type: float
Default value: 256.0
[edit] VT
Type: VolumeTimer
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 48 |
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bCollideWorld | True |
| bDamageable | True |
| bEdShouldSnap | True |
| bStatic | False |
| bUseCylinderCollision | True |
| CollisionHeight | 32.0 |
| DrawType | DT_StaticMesh |
| EffectWhenDestroyed | Class'UT2k4Assault.FX_ExplodingBarrel' |
| Health | 25 |
| NetUpdateFrequency | 1.0 |
| StaticMesh | StaticMesh'AS_Decos.ExplodingBarrel' |
[edit] Functions
[edit] Events
[edit] BaseChange
singular event BaseChange ()
Overrides: Decoration.BaseChange
[edit] Bump
event Bump (Actor Other)
Overrides: Decoration.Bump
[edit] EncroachedBy
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
[edit] EncroachingOn
Overrides: Actor.EncroachingOn
[edit] HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Decoration.HitWall
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
[edit] PhysicsVolumeChange
singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Decoration.PhysicsVolumeChange
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
[edit] Other instance functions
[edit] CheckNearbyBarrels
function CheckNearbyBarrels ()
[edit] HurtRadius
simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation)
Overrides: Actor.HurtRadius
[edit] IsNearbyBarrel
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] SetDelayedDamageInstigatorController
function SetDelayedDamageInstigatorController (Controller C)
Overrides: Actor.SetDelayedDamageInstigatorController
[edit] TimerPop
function TimerPop (VolumeTimer T)
Overrides: Actor.TimerPop
