Mostly Harmless
UE2:DECO_SpaceFighter (UT2004)
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| Object >> Actor >> Decoration >> DECO_SpaceFighter |
Contents |
- Package:
- UT2k4Assault
- Direct subclass:
- DECO_SpaceFighter_Skaarj
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DECO_SpaceFighter
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 48 |
| bBlockActors | True |
| bBlockKarma | True |
| bCanBeDamaged | False |
| bCollideActors | True |
| bEdShouldSnap | True |
| bMovable | False |
| bShouldBaseAtStartup | False |
| DrawScale | 3.0 |
| DrawType | DT_StaticMesh |
| RemoteRole | Role_None |
| StaticMesh | StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human' |
[edit] Events
[edit] BaseChange
singular event BaseChange ()
Overrides: Decoration.BaseChange
[edit] Bump
event Bump (Actor Other)
Overrides: Decoration.Bump
[edit] HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Decoration.HitWall
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
[edit] PhysicsVolumeChange
singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Decoration.PhysicsVolumeChange
[edit] TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
[edit] Trigger
Overrides: Decoration.Trigger
