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UE2:DMSquad (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> DMSquad

Contents

Package: 
UnrealGame
Direct subclass:
MutSquadAI
This class in other games:
UT2004

DMSquad. operational AI control for DeathMatch each bot is on its own squad

[edit] Default values

Property Value
CurrentOrders 'Freelance'

[edit] Instance functions

[edit] AddBot

function AddBot (Bot B)

Overrides: SquadAI.AddBot


[edit] AssignCombo

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


[edit] AssignSquadResponsibility

function bool AssignSquadResponsibility (Bot B)

Overrides: SquadAI.AssignSquadResponsibility


[edit] BeDevious

function bool BeDevious ()

Overrides: SquadAI.BeDevious


[edit] CheckSquadObjectives

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


[edit] DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: SquadAI.DisplayDebug


[edit] FriendlyToward

function bool FriendlyToward (Pawn Other)

Overrides: SquadAI.FriendlyToward


[edit] GetOrders

function name GetOrders ()

Overrides: SquadAI.GetOrders


[edit] IsDefending

function bool IsDefending (Bot B)

Overrides: SquadAI.IsDefending


[edit] NearFormationCenter

function bool NearFormationCenter (Pawn P)

Overrides: SquadAI.NearFormationCenter


[edit] RemoveBot

function RemoveBot (Bot B)

Overrides: SquadAI.RemoveBot


[edit] SetEnemy

function bool SetEnemy (Bot B, Pawn NewEnemy)

Overrides: SquadAI.SetEnemy


[edit] ShouldDeferTo

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo


[edit] WaitAtThisPosition

function bool WaitAtThisPosition (Pawn P)

Overrides: SquadAI.WaitAtThisPosition