Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DMStatsScreen (UT2003)

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UT2003 Object >> Actor >> Info >> ScoreBoard >> DMStatsScreen

Contents

Package: 
UnrealGame
This class in other games:
UT2004

null

[edit] Properties

[edit] AdrenalineCombos

Type: string

Modifiers: localized


Default value: "ADRENALINE COMBOS"

[edit] AwardsString

Type: string

Modifiers: localized


Default value: "AWARDS"

[edit] BoxMaterial

Type: Material


Default value: Material'InterfaceContent.ScoreBoxA'

[edit] CombatResults

Type: string

Modifiers: localized


Default value: "COMBAT RESULTS"

[edit] ComboNames

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "Speed"

Default value, index 1: "Berserk"

Default value, index 2: "Defensive"

Default value, index 3: "Invisible"

Default value, index 4: "Other"

[edit] ComboWhore

Type: string

Modifiers: localized


Default value: "Combo Whore!"

[edit] Deaths

Type: string

Modifiers: localized


Default value: "Deaths"

[edit] DeathsBy

Type: string

Modifiers: localized


Default value: "Killed By"

[edit] DeathsHolding

Type: string

Modifiers: localized


Default value: "Deaths w/"

[edit] EfficiencyString

Type: string

Modifiers: localized


Default value: "Efficiency"

[edit] FirstBloodString

Type: string

Modifiers: localized


Default value: "First Blood!"

[edit] FlagReturns

Type: string

Modifiers: localized


Default value: "Flag Returns"

[edit] FlagTouches

Type: string

Modifiers: localized


Default value: "Flag Touches"

[edit] FlakMonkey

Type: string

Modifiers: localized


Default value: "Flak Monkey!"

[edit] GoalsScored

Type: string

Modifiers: localized


Default value: "Goals Scored:"

[edit] HatTrick

Type: string

Modifiers: localized


Default value: "Hat Trick!"

[edit] HeadHunter

Type: string

Modifiers: localized


Default value: "Head Hunter!"

[edit] Kills

Type: string

Modifiers: localized


Default value: "Kills"

[edit] KillsByWeapon

Type: string

Modifiers: localized


Default value: "WEAPON STATS"

[edit] KillString

Type: string

Array size: 7

Modifiers: localized


Default value, index 0: "Double Kill!"

Default value, index 1: "MultiKill!"

Default value, index 2: "MegaKill!"

Default value, index 3: "UltraKill!"

Default value, index 4: "MONSTER KILL!"

Default value, index 5: "LUDICROUS KILL!"

Default value, index 6: "HOLY SHIT!"

[edit] LastUpdateTime

Type: float


[edit] LongestSpreeString

Type: string

Modifiers: localized


[edit] NextStatsString

Type: string

Modifiers: localized


Default value: "Press F8 for next player"

[edit] PlayerOwner

Type: UnrealPlayer


[edit] PRI

Type: TeamPlayerReplicationInfo


[edit] StatsString

Type: string

Modifiers: localized


Default value: "PERSONAL STATS FOR"

[edit] Suicides

Type: string

Modifiers: localized


Default value: "Suicides"

[edit] SuicidesString

Type: string

Modifiers: localized


[edit] WaitingForStats

Type: string

Modifiers: localized


Default value: "Waiting for stats from server. Press F3 to return to normal HUD."

[edit] WeaponString

Type: string

Modifiers: localized


Default value: "Weapon"

[edit] Functions

[edit] Static functions

[edit] MakeColorCode

static function string MakeColorCode (Object.Color NewColor)


[edit] Events

[edit] DrawScoreboard

simulated event DrawScoreboard (Canvas C)

Overrides: ScoreBoard.DrawScoreboard


[edit] Other instance functions

[edit] NextStats

function NextStats ()

Overrides: ScoreBoard.NextStats