Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DMStatsScreen (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ScoreBoard >> DMStatsScreen |
- Package:
- UnrealGame
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] AdrenalineCombos
Type: string
Modifiers: localized
Default value: "ADRENALINE COMBOS"
[edit] AwardsString
Type: string
Modifiers: localized
Default value: "AWARDS"
[edit] BoxMaterial
Type: Material
Default value: Material'InterfaceContent.ScoreBoxA'
[edit] CombatResults
Type: string
Modifiers: localized
Default value: "COMBAT RESULTS"
[edit] ComboNames
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "Speed"
Default value, index 1: "Berserk"
Default value, index 2: "Defensive"
Default value, index 3: "Invisible"
Default value, index 4: "Other"
[edit] ComboWhore
Type: string
Modifiers: localized
Default value: "Combo Whore!"
[edit] Deaths
Type: string
Modifiers: localized
Default value: "Deaths"
[edit] DeathsBy
Type: string
Modifiers: localized
Default value: "Killed By"
[edit] DeathsHolding
Type: string
Modifiers: localized
Default value: "Deaths w/"
[edit] EfficiencyString
Type: string
Modifiers: localized
Default value: "Efficiency"
[edit] FirstBloodString
Type: string
Modifiers: localized
Default value: "First Blood!"
[edit] FlagReturns
Type: string
Modifiers: localized
Default value: "Flag Returns"
[edit] FlagTouches
Type: string
Modifiers: localized
Default value: "Flag Touches"
[edit] FlakMonkey
Type: string
Modifiers: localized
Default value: "Flak Monkey!"
[edit] GoalsScored
Type: string
Modifiers: localized
Default value: "Goals Scored:"
[edit] HatTrick
Type: string
Modifiers: localized
Default value: "Hat Trick!"
[edit] HeadHunter
Type: string
Modifiers: localized
Default value: "Head Hunter!"
[edit] Kills
Type: string
Modifiers: localized
Default value: "Kills"
[edit] KillsByWeapon
Type: string
Modifiers: localized
Default value: "WEAPON STATS"
[edit] KillString
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Double Kill!"
Default value, index 1: "MultiKill!"
Default value, index 2: "MegaKill!"
Default value, index 3: "UltraKill!"
Default value, index 4: "MONSTER KILL!"
Default value, index 5: "LUDICROUS KILL!"
Default value, index 6: "HOLY SHIT!"
[edit] LastUpdateTime
Type: float
[edit] LongestSpreeString
Type: string
Modifiers: localized
[edit] NextStatsString
Type: string
Modifiers: localized
Default value: "Press F8 for next player"
[edit] PlayerOwner
Type: UnrealPlayer
[edit] PRI
Type: TeamPlayerReplicationInfo
[edit] StatsString
Type: string
Modifiers: localized
Default value: "PERSONAL STATS FOR"
[edit] Suicides
Type: string
Modifiers: localized
Default value: "Suicides"
[edit] SuicidesString
Type: string
Modifiers: localized
[edit] WaitingForStats
Type: string
Modifiers: localized
Default value: "Waiting for stats from server. Press F3 to return to normal HUD."
[edit] WeaponString
Type: string
Modifiers: localized
Default value: "Weapon"
[edit] Functions
[edit] Static functions
[edit] MakeColorCode
[edit] Events
[edit] DrawScoreboard
Overrides: ScoreBoard.DrawScoreboard
[edit] Other instance functions
[edit] NextStats
Overrides: ScoreBoard.NextStats
