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UE2:FireTexture (U2)
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(Redirected from UE2:DMode (U2))
| Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> FireTexture |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FireTexture: A FireEngine fire texture. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'FirePaint'
[edit] bRising
Type: bool
[edit] DrawMode
Type: DMode
[edit] FX_Area
Type: byte
[edit] FX_AuxSize
Type: byte
[edit] FX_Frequency
Type: byte
[edit] FX_Heat
Type: byte
[edit] FX_HorizSpeed
Type: byte
[edit] FX_Phase
Type: byte
[edit] FX_Size
Type: byte
[edit] FX_VertSpeed
Type: byte
[edit] RenderHeat
Type: byte
[edit] SparksLimit
Type: int
[edit] SparkType
Type: ESpark
[edit] Internal variables
[edit] NumSparks
Type: int
[edit] OldRenderHeat
Type: int
Modifiers: transient
[edit] PenDownX
Type: byte
Modifiers: transient
[edit] PenDownY
Type: byte
Modifiers: transient
[edit] RenderTable
Type: byte
Array size: 1028
Modifiers: transient
[edit] Sparks
Modifiers: transient
[edit] StarStatus
Type: byte
Modifiers: transient
[edit] Enums
[edit] DMode
- DRAW_Normal
- DRAW_Lathe
- DRAW_Lathe_2
- DRAW_Lathe_3
- DRAW_Lathe_4
[edit] ESpark
- SPARK_Burn
- SPARK_Sparkle
- SPARK_Pulse
- SPARK_Signal
- SPARK_Blaze
- SPARK_OzHasSpoken
- SPARK_Cone
- SPARK_BlazeRight
- SPARK_BlazeLeft
- SPARK_Cylinder
- SPARK_Cylinder3D
- SPARK_Lissajous
- SPARK_Jugglers
- SPARK_Emit
- SPARK_Fountain
- SPARK_Flocks
- SPARK_Eels
- SPARK_Organic
- SPARK_WanderOrganic
- SPARK_RandomCloud
- SPARK_CustomCloud
- SPARK_LocalCloud
- SPARK_Stars
- SPARK_LineLightning
- SPARK_RampLightning
- SPARK_SphereLightning
- SPARK_Wheel
- SPARK_Gametes
- SPARK_Sprinkler
