My program doesn't have bugs. It just develops random features.

UE2:DamTypeExploBarrel (UT2004)

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UT2004 Object >> Actor >> DamageType >> DamTypeExploBarrel

Contents

Package: 
UT2k4Assault

null

[edit] Default values

Property Value
bDetonatesGoop True
bFlaming True
bThrowRagdoll True
DeathString "%k took out %o with a barrel explosion."
FemaleSuicide "%o was a little too close to the barrel she blew up."
GibPerterbation 0.15
MaleSuicide "%o was a little too close to the barrel he blew up."

[edit] Static functions

[edit] GetHitEffects

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictimHealth)

Overrides: DamageType.GetHitEffects