I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:DamTypeIonVolume (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> DamageType >> DamTypeIonVolume |
Contents |
- Package:
- XGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Default values
| Property | Value |
|---|---|
| bArmorStops | False |
| bDetonatesGoop | True |
| bSkeletize | True |
| bSuperWeapon | True |
| DamageOverlayMaterial | Material'UT2004Weapons.ShockHitShader' |
| DamageOverlayTime | 1.0 |
| DeathString | "%o was OBLITERATED by %k!" |
| FemaleSuicide | "%o was OBLITERATED" |
| GibModifier | 0.0 |
| MaleSuicide | "%o was OBLITERATED" |
