My program doesn't have bugs. It just develops random features.

UE2:DamageFilter (U2XMP)

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U2XMP Object >> Actor >> Info >> DamageFilter

Contents

Package: 
U2
Direct subclasses:
DamageFilterAll, DamageFilterAraknid, DamageFilterBiological, DamageFilterDecoration, DamageFilterDefault, DamageFilterDeployed, DamageFilterDrakk, DamageFilterEMP, DamageFilterElectrical, DamageFilterFleshTakkra, DamageFilterFlesh, DamageFilterIzarian, DamageFilterKai, DamageFilterLights, DamageFilterPhysical, DamageFilterPlayer, DamageFilterPowerSuit, DamageFilterPsionic, DamageFilterSkaarj, DamageFilterSpore, DamageFilterTakkra, DamageFilterThermal, DamageFilterTosc
This class in other games:
U2

$Workfile: DamageFilter.uc $ Created By: Mark Poesch Created On: 2/10/01 $Author: Pcarlson $ $Date: 7/15/02 4:15p $ $Revision: 4 $

[edit] Constants

[edit] MaxFilteredDamageTypes

Value: 10


[edit] Properties

[edit] Filter

Type: STRUCT_DamageFilter

Array size: 10 (MaxFilteredDamageTypes)


[edit] Structs

[edit] STRUCT_DamageFilter

class<DamageType> DamageType 
float DamageMultiplier 
float MomentumMultiplier 

[edit] Static functions

[edit] ApplyFilter

static function ApplyFilter (out int Damage, out Object.Vector Momentum, class<DamageTypeDamageType, optional out float DamageFloat)


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