Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DamageType (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Crushed, DamageTypeImpact, DamageTypeImpl, DamageTypeParticle, Fell, Gibbed, Suicided
- This class in other games:
- RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
[edit] Properties
[edit] Property group 'DamageType'
[edit] ArmorHealthRatio
Type: float
Default value: 0.5
[edit] bArmorStops
Type: bool
does regular armor provide protection against this damage
Default value: True
[edit] bFastInstantHit
Type: bool
done by fast repeating trace hit weapon
[edit] bInstantHit
Type: bool
done by trace hit weapon
[edit] DamageEffect
Special effect.
[edit] DamageWeaponName
Type: string
weapon that caused this damage
[edit] DeathString
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "%o was killed by %k."
[edit] EffectDuration
Type: float
Default value: 3.0
[edit] EffectDurationCumulative
Type: bool
[edit] FemaleSuicide
Type: string
Modifiers: localized
Default value: "%o killed herself."
[edit] FlashFog
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 26.5 |
| Y | 4.5 |
| Z | 4.5 |
[edit] FlashScale
Type: float
for flashing victim's screen
Default value: -0.019
[edit] GibModifier
Type: float
Default value: 1.0
[edit] LowDetailEffect
[edit] LowGoreDamageEffect
effect to spawn when low gore
[edit] MaleSuicide
Type: string
Modifiers: localized
Default value: "%o killed himself."
[edit] PawnDamageEffect
effect to spawn when pawns are damaged by this damagetype
[edit] ViewFlash
Type: float
View flash to play.
[edit] ViewFog
Type: Object.Vector
View fog to play.
