Mostly Harmless
UE2:DamageType (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Burned, Corroded, Crushed, DamTypeBelch, DamTypeKrallBolt, DamTypeMutant, DamTypeSkaarjProj, DamTypeTelefragged, Depressurized, Drowned, Fell, Gibbed, MeleeDamage, Suicided, WeaponDamageType
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
[edit] Properties
[edit] Property group 'DamageType'
[edit] bAlwaysGibs
Type: bool
[edit] bAlwaysSevers
Type: bool
[edit] bArmorStops
Type: bool
does regular armor provide protection against this damage
Default value: True
[edit] bCauseConvulsions
Type: bool
[edit] bCausesBlood
Type: bool
Default value: True
[edit] bDetonatesGoop
Type: bool
[edit] bFastInstantHit
Type: bool
done by fast repeating trace hit weapon
[edit] bInstantHit
Type: bool
done by trace hit weapon
[edit] bKUseOwnDeathVel
Type: bool
For ragdoll death. Rather than using default - use death velocity specified in this damage type.
[edit] bLocationalHit
Type: bool
Default value: True
[edit] bSkeletize
Type: bool
swap model to skeleton
[edit] bSpecial
Type: bool
[edit] bSuperWeapon
Type: bool
if true, also damages teammates even if no friendlyfire
[edit] DamageDesc
Type: int
Describes the damage
Default value: 1
[edit] DamageEffect
Special effect.
[edit] DamageKick
Type: Object.Vector
[edit] DamageOverlayMaterial
Type: Material
for changing player's shader when hit
[edit] DamageOverlayTime
Type: float
timing for this
[edit] DamageThreshold
Type: int
How much damage much occur before playing effects
[edit] DamageWeaponName
Type: string
weapon that caused this damage
[edit] DeathString
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "%o was killed by %k."
[edit] FemaleSuicide
Type: string
Modifiers: localized
Default value: "%o killed herself."
[edit] FlashFog
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 900.0 |
| Y | 0.0 |
| Z | 0.0 |
[edit] FlashScale
Type: float
for flashing victim's screen
Default value: 0.3
[edit] GibModifier
Type: float
Default value: 1.0
[edit] GibPerterbation
Type: float
When gibbing, the chunks will fly off in random directions.
Default value: 0.06
[edit] LowDetailEffect
Low Detail effect
[edit] LowDetailEmitter
Low Detail emitter
[edit] LowGoreDamageEffect
effect to spawn when low gore
[edit] LowGoreDamageEmitter
Emitter to use when it's low gore
[edit] LowGoreDamageSounds
Sound Effects to play with Damage occurs with low gore
[edit] MaleSuicide
Type: string
Modifiers: localized
Default value: "%o killed himself."
[edit] PawnDamageEffect
effect to spawn when pawns are damaged by this damagetype
[edit] PawnDamageEmitter
effect to spawn when pawns are damaged by this damagetype
[edit] PawnDamageSounds
Sound Effect to Play when Damage occurs
[edit] ViewFlash
Type: float
View flash to play.
[edit] ViewFog
Type: Object.Vector
View fog to play.
[edit] Property group 'Karma'
[edit] KDamageImpulse
Type: float
magnitude of impulse applied to KActor due to this damage type.
Default value: 8000.0
[edit] KDeathUpKick
Type: float
Amount of upwards kick ragdolls get when they die
[edit] KDeathVel
Type: float
How fast ragdoll moves upon death
[edit] Internal variables
[edit] bDelayedDamage
Type: bool
for delayed damage damagetypes that set Pawn's DelayedDamageInstigatorController
[edit] bNeverSevers
Type: bool
