Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DebugInfoManager (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> DebugInfoManager |
Contents |
- Package:
- Legend
- Direct subclasses:
- HitActorDebugInfoManager, ScoreboardInfoManager
- This class in other games:
- U2XMP
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DebugInfoManager.uc $Author: Mfox $ $Date: 9/03/02 9:12p $ $Revision: 9 $
[edit] Properties
[edit] bConsoleEcho
Type: bool
Modifiers: config
echo display to console
[edit] bEnabled
Type: byte
0=disabled, >0 = various levels of "enabled"
[edit] bLogfileEcho
Type: bool
Modifiers: config
echo display to log file
[edit] InfoStrings
filled in by subclasses
[edit] MaxEnabled
Type: int
subclasses can support multiple levels of "enabledness"
Default value: 1
[edit] PCOwner
Type: PlayerController
[edit] XOffset
Type: int
Modifiers: config
X offset for displayed strings
Default value: 4
[edit] YOffset
Type: int
Modifiers: config
Y offset for displayed strings
Default value: 136
[edit] Instance functions
[edit] Cleanup
function Cleanup ()
[edit] ClearInfoStrings
function ClearInfoStrings ()
[edit] CycleEnabled
function CycleEnabled ()
[edit] DoDrawText
[edit] GetEchoToConsole
function bool GetEchoToConsole ()
[edit] GetEchoToLog
function bool GetEchoToLog ()
[edit] GetEnabled
function byte GetEnabled ()
[edit] Initialize
function Initialize (PlayerController PC)
[edit] PostRender
simulated interface function PostRender (Canvas Canvas)
[edit] SetEchoToConsole
function SetEchoToConsole (bool bVal)
[edit] SetEchoToLog
function SetEchoToLog (bool bVal)
[edit] SetEnabled
function SetEnabled (byte bVal)
[edit] SetInfoStrings
function SetInfoStrings ()
