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UE2:DebugInfoManager (U2)

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U2 Object >> DebugInfoManager

Contents

Package: 
Legend
Direct subclasses:
HitActorDebugInfoManager, ScoreboardInfoManager
This class in other games:
U2XMP

DebugInfoManager.uc $Author: Mfox $ $Date: 9/03/02 9:12p $ $Revision: 9 $

[edit] Properties

[edit] bConsoleEcho

Type: bool

Modifiers: config

echo display to console

[edit] bEnabled

Type: byte

0=disabled, >0 = various levels of "enabled"

[edit] bLogfileEcho

Type: bool

Modifiers: config

echo display to log file

[edit] InfoStrings

Type: array<string>

filled in by subclasses

[edit] MaxEnabled

Type: int

subclasses can support multiple levels of "enabledness"

Default value: 1

[edit] PCOwner

Type: PlayerController


[edit] XOffset

Type: int

Modifiers: config

X offset for displayed strings

Default value: 4

[edit] YOffset

Type: int

Modifiers: config

Y offset for displayed strings

Default value: 136

[edit] Instance functions

[edit] Cleanup

function Cleanup ()


[edit] ClearInfoStrings

function ClearInfoStrings ()


[edit] CycleEnabled

function CycleEnabled ()


[edit] DoDrawText

function DoDrawText (Canvas Canvas, coerce string Str)


[edit] GetEchoToConsole

function bool GetEchoToConsole ()


[edit] GetEchoToLog

function bool GetEchoToLog ()


[edit] GetEnabled

function byte GetEnabled ()


[edit] Initialize

function Initialize (PlayerController PC)


[edit] PostRender

simulated interface function PostRender (Canvas Canvas)


[edit] SetEchoToConsole

function SetEchoToConsole (bool bVal)


[edit] SetEchoToLog

function SetEchoToLog (bool bVal)


[edit] SetEnabled

function SetEnabled (byte bVal)


[edit] SetInfoStrings

function SetInfoStrings ()