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UE2:TerrainInfo (UT2004)

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UT2004 Object >> Actor >> Info >> TerrainInfo

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UE2Runtime, UT2003

null

[edit] Properties

[edit] Property group 'TerrainInfo'

[edit] bKCollisionHalfRes

Type: bool


[edit] DecoLayerOffset

Type: float


[edit] DecoLayers

Type: array<DecorationLayer>


[edit] Inverted

Type: bool


[edit] Layers

Type: TerrainLayer

Array size: 32


[edit] TerrainMap

Type: Texture


[edit] TerrainScale

Type: Object.Vector


Default value:

Member Value
X 64.0
Y 64.0
Z 64.0

[edit] TerrainSectorSize

Type: int


Default value: 16

[edit] VertexLightMap

Type: Texture

sjs

[edit] Internal variables

[edit] CollapsedLayers

Type: Texture

Modifiers: native, const


[edit] DecoLayerData

Type: array<DecorationLayerData>

Modifiers: native, const


[edit] EdgeTurnBitmap

Type: array<int>

Modifiers: const


[edit] FaceNormals

Type: array<NormalPair>

Modifiers: native, const


[edit] HeightmapX

Type: int

Modifiers: native, const


[edit] HeightmapY

Type: int

Modifiers: native, const


[edit] JustLoaded

Type: int

Modifiers: transient


[edit] OldHeightmap

Type: array<byte>

Modifiers: native, const


[edit] OldTerrainMap

Type: Texture

Modifiers: native, const


[edit] PaintedColor

Type: array<Object.Color>

Modifiers: native, const

editor only

[edit] Primitive

Type: TerrainPrimitive

Modifiers: native, const


[edit] QuadDomMaterialBitmap

Type: array<Material>

Modifiers: const


[edit] QuadVisibilityBitmap

Type: array<int>

Modifiers: const


[edit] RenderCombinations

Type: array<int>

Modifiers: native, const


[edit] Sectors

Type: array<TerrainSector>

Modifiers: native, const


[edit] SectorsX

Type: int

Modifiers: native, const


[edit] SectorsY

Type: int

Modifiers: native, const


[edit] SelectedVertices

Type: array<int>

Modifiers: native, const


[edit] ShowGrid

Type: int

Modifiers: native, const


[edit] ToHeightmap

Type: Object.Vector

Array size: 4

Modifiers: native, const


[edit] ToWorld

Type: Object.Vector

Array size: 4

Modifiers: native, const


[edit] VertexColors

Type: array<Object.Color>

Modifiers: native, const


[edit] VertexStreams

Type: array<int>

Modifiers: native, const


[edit] Vertices

Type: array<Object.Vector>

Modifiers: native, const


[edit] Default values

Property Value
bStatic True
bStaticLighting True
bUseDynamicLights True
bWorldGeometry True
Texture S_TerrainInfo

[edit] Enums

[edit] ESortOrder

SORT_NoSort 
SORT_BackToFront 
SORT_FrontToBack 

[edit] ETexMapAxis

TEXMAPAXIS_XY 
TEXMAPAXIS_XZ 
TEXMAPAXIS_YZ 

[edit] Structs

[edit] DecoInfo

Object.Vector Location 
Object.Rotator Rotation 
Object.Vector Scale 
Object.Vector TempScale 
Object.Color Color 
int Distance 

[edit] DecorationLayer

int ShowOnTerrain 
Texture ScaleMap 
Texture DensityMap 
Texture ColorMap 
StaticMesh StaticMesh 
Object.RangeVector ScaleMultiplier 
Object.Range FadeoutRadius 
Object.Range DensityMultiplier 
int MaxPerQuad 
int Seed 
int AlignToTerrain 
ESortOrder DrawOrder 
int ShowOnInvisibleTerrain 
int LitDirectional 
int DisregardTerrainLighting 
int RandomYaw 
Object.EDetailMode DetailMode 

[edit] DecorationLayerData

array<DecoSectorInfo> Sectors 

[edit] DecoSectorInfo

array<DecoInfo> DecoInfo 
Object.Vector Location 
float Radius 

[edit] NormalPair

Object.Vector Normal1 
Object.Vector Normal2 

[edit] TerrainLayer

Material Texture 
Texture AlphaMap 
float UScale 
float VScale 
float UPan 
float VPan 
ETexMapAxis TextureMapAxis 
float TextureRotation 
Object.Rotator LayerRotation 
Object.Matrix TerrainMatrix 
float KFriction 
float KRestitution 
Texture LayerWeightMap 

[edit] Native functions

[edit] PokeTerrain

native final function PokeTerrain (Object.Vector WorldLocation, int Radius, int MaxDepth)