I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:Decoration (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- ArtifactHolder, BreakableItem, ScaledSprite, VehicleHusk
- This class in other games:
- RTNP, U1, U2XMP, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Decoration.
[edit] Properties
[edit] Property group 'Decoration'
[edit] bDamageable
Type: bool
[edit] bPushable
Type: bool
[edit] contents
spawned when destroyed
[edit] Description
Type: string
[edit] EffectWhenDestroyed
[edit] EndPushSound
Type: Sound
[edit] FragSkin
Type: Texture
skin to use for fragments
[edit] FragType
type of fragment to use
[edit] Health
Type: int
[edit] NumFrags
Type: int
number of fragments to spawn when destroyed
[edit] PushSound
Type: Sound
[edit] SplashTime
Type: float
[edit] Internal variables
[edit] bPushSoundPlaying
Type: bool
[edit] bSplash
Type: bool
[edit] FragMomentum
Type: Object.Vector
momentum to be imparted to frags when destroyed
[edit] numLandings
Type: int
Modifiers: const
Used by engine physics.
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bOrientOnSlope | True |
| bShadowCast | True |
| bShouldBaseAtStartup | True |
| bStasis | True |
| bStatic | True |
| bStaticLighting | True |
| bWorldGeometry | True |
| DrawType | DT_Mesh |
| NetUpdateFrequency | 10.0 |
[edit] Functions
[edit] Events
[edit] BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
[edit] Bump
event Bump (Actor Other)
Overrides: Actor.Bump
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PhysicsVolumeChange
singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
[edit] TakeDamage
event TakeDamage (int NDamage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] CanSplash
function bool CanSplash ()
Overrides: Actor.CanSplash
[edit] Drop
function Drop (Object.Vector newVel)
