Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DefaultPhysicsVolume (U2XMP)

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U2XMP Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume

Contents

Package: 
Engine
This class in other games:
U2, UDK, UE2Runtime, UT2003, UT2004, UT3

The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.

[edit] Default values

Property Value
bAlwaysRelevant False
bNoDelete False
bStatic False
RemoteRole ROLE_None

Note: At runtime the DefaultPhysicsVolume actually has bNoDelete=True to prevent accidental destruction and Priority=-1000000 so other PhysicsVolumes are always rated higher.


[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed

Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.

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