I don't need to test my programs. I have an error-correcting modem.

UE2:DeployableInventory (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> U2XMPItem >> DeployableInventory

Contents

Package: 
U2XMP
Direct subclasses:
AutoTurretDeployable, EnergyRelayDeployable, FieldGeneratorDeployable, ProximitySensorDeployable, RocketTurretDeployable
This class in other games:
U2

$Workfile: DeployableInventory.uc $ Created By: Mark Poesch Created On: 6/30/2001 $Author: Mfox $ $Date: 12/13/02 2:32a $ $Revision: 29 $

[edit] Constants

[edit] DeployHeight

Value: 32


[edit] DeployBuffer

Value: 1


[edit] Properties

[edit] DeployClass

Type: class<DeployedUnit>


[edit] DeployFailedSound

Type: Sound


Default value: Sound'U2XMPA.XMPUnit.DeployFailed'

[edit] ItemHealthArray

Type: array<int>

Modifiers: travel

Array containing the health of all XMP components in inventory

[edit] MaxDeployDistance

Type: float


Default value: 60.0

[edit] XMPIcon

Type: string


Default value: "Default"

[edit] Default values

Property Value
bActivatable True
bMergesCopies True
CrosshairName "XMP_Cross"

[edit] Instance functions

[edit] ActivateUnit

function bool ActivateUnit (bool bAltActivate)

Overrides: U2XMPItem.ActivateUnit


[edit] CanDeploy

function bool CanDeploy ()


[edit] Deploy

function bool Deploy (bool bAltActivate)


[edit] OutputItemArray

function OutputItemArray ()


[edit] SetCrosshair

simulated function SetCrosshair ()

Overrides: U2Weapon.SetCrosshair


[edit] TransferSpecialProperties

function TransferSpecialProperties ()

Overrides: Inventory.TransferSpecialProperties


[edit] UnSetCrosshair

simulated function UnSetCrosshair ()

Overrides: U2Weapon.UnSetCrosshair


[edit] UpdateDeployedActor

function UpdateDeployedActor (DeployedUnit A)


[edit] UpdateInventoryHealth

function UpdateInventoryHealth (int Health)


Personal tools