I don't need to test my programs. I have an error-correcting modem.
UE2:DeployableInventory (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2XMP
- Direct subclasses:
- AutoTurretDeployable, EnergyRelayDeployable, FieldGeneratorDeployable, ProximitySensorDeployable, RocketTurretDeployable
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: DeployableInventory.uc $ Created By: Mark Poesch Created On: 6/30/2001 $Author: Mfox $ $Date: 12/13/02 2:32a $ $Revision: 29 $
[edit] Constants
[edit] DeployHeight
Value: 32
[edit] DeployBuffer
Value: 1
[edit] Properties
[edit] DeployClass
Type: class<DeployedUnit>
[edit] DeployFailedSound
Type: Sound
Default value: Sound'U2XMPA.XMPUnit.DeployFailed'
[edit] ItemHealthArray
Modifiers: travel
Array containing the health of all XMP components in inventory
[edit] MaxDeployDistance
Type: float
Default value: 60.0
[edit] XMPIcon
Type: string
Default value: "Default"
[edit] Default values
| Property | Value |
|---|---|
| bActivatable | True |
| bMergesCopies | True |
| CrosshairName | "XMP_Cross" |
[edit] Instance functions
[edit] ActivateUnit
Overrides: U2XMPItem.ActivateUnit
[edit] CanDeploy
function bool CanDeploy ()
[edit] Deploy
[edit] OutputItemArray
function OutputItemArray ()
[edit] SetCrosshair
simulated function SetCrosshair ()
Overrides: U2Weapon.SetCrosshair
[edit] TransferSpecialProperties
function TransferSpecialProperties ()
Overrides: Inventory.TransferSpecialProperties
[edit] UnSetCrosshair
simulated function UnSetCrosshair ()
Overrides: U2Weapon.UnSetCrosshair
[edit] UpdateDeployedActor
function UpdateDeployedActor (DeployedUnit A)
[edit] UpdateInventoryHealth
function UpdateInventoryHealth (int Health)
