I don't need to test my programs. I have an error-correcting modem.

UE2:Depressurized (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Actor >> DamageType >> Depressurized

Contents

Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

null

[edit] Default values

Property Value
bAlwaysGibs True
bArmorStops False
bLocationalHit False
DeathString "%o was depressurized by %k."
FemaleSuicide "%o was depressurized."
GibPerterbation 1.0
MaleSuicide "%o was depressurized."