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UE2:DestroyVehicleObjective (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyVehicleObjective |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DestroyVehicleObjective Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] TargetFactory
Type: ASVehicleFactory
[edit] TargetVehicle
Type: Vehicle
[edit] Default values
| Property | Value |
|---|---|
| Announcer_DisabledObjective | AnnouncerAssault.Objective_Destroyed |
| bAlwaysRelevant | True |
| bDestinationOnly | True |
| bNotBased | True |
| bPlayCriticalAssaultAlarm | True |
| bReplicateObjective | True |
| Objective_Info_Attacker | "Destroy Vehicle Objective" |
| Objective_Info_Defender | "Protect Vehicle Objective" |
| ObjectiveDescription | "Destroy Objective to disable it." |
| ObjectiveName | "Destroy Vehicle Objective" |
| ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Destroy_FB' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
[edit] Trigger
Overrides: GameObjective.Trigger
[edit] Other instance functions
[edit] CompleteObjective
function CompleteObjective (Pawn Instigator)
Overrides: GameObjective.CompleteObjective
[edit] GetObjectiveProgress
simulated function float GetObjectiveProgress ()
Overrides: GameObjective.GetObjectiveProgress
[edit] TellBotHowToDisable
Overrides: GameObjective.TellBotHowToDisable
[edit] VehicleSpawned
function VehicleSpawned (Vehicle NewTargetVehicle)
