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UE2:DestroyableTrigger (UT2003)
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| Object >> Actor >> Decoration >> DestroyableTrigger |
Contents |
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[edit] Properties
[edit] Property group 'DestroyableTrigger'
[edit] bActive
Type: bool
[edit] DamageTypeName
Type: name
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bNetNotify | True |
| bProjTarget | True |
| bStasis | False |
| bStatic | False |
| Health | 30 |
[edit] Functions
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Decoration.Destroyed
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
[edit] Other instance functions
[edit] DoHitEffect
function DoHitEffect ()
[edit] SpawnEffects
function SpawnEffects ()
