My program doesn't have bugs. It just develops random features.
UE2:Client (U2XMP)
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| Object >> Client |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bEliminateHighMIP
Type: bool
Modifiers: config
NEW
[edit] BlobShadows
Type: bool
Modifiers: config
NEW
[edit] bLowDetailGeometry
Type: bool
Modifiers: config
NEW
[edit] BlurShadows
Type: bool
Modifiers: config
NEW
[edit] Brightness
Type: float
Modifiers: config
[edit] CaptureMouse
Type: bool
Modifiers: config
[edit] Contrast
Type: float
Modifiers: config
[edit] Decals
Type: bool
Modifiers: config
[edit] Engine
Type: Engine
[edit] FluidSurfaceDetail
Type: byte
Modifiers: config
NEW 0: Low, 1: High
[edit] FullscreenViewportX
Type: int
Modifiers: config
[edit] FullscreenViewportY
Type: int
Modifiers: config
[edit] Gamma
Type: float
Modifiers: config
[edit] GoreDetailLevel
Type: byte
Modifiers: config
NEW 0: None, 1: Low, 2: Medium, 3: High
[edit] IrisRadius
Type: float
Modifiers: config
NEW
[edit] LastCurrent
Type: Viewport
The viewport that was last current
[edit] LightSourceShadows
Type: bool
Modifiers: config
NEW
[edit] MasterDetailLevel
Type: byte
Modifiers: config
NEW 0:Gimp, 1:Limp, 2:Pimp
[edit] MasterShadowDetail
Type: byte
Modifiers: config
NEW
[edit] MaxClientTickRate
Type: int
Modifiers: config
NEW
[edit] MaxDetailLevel
Type: byte
Modifiers: config
NEW 0 - 2
[edit] MaxNumDecals
Type: int
Modifiers: config
NEW maximum number of decals per EARI
[edit] MaxShadowsDynamic
Type: byte
Modifiers: config
NEW: Maximum number of dynamic shadows cast by dynamic lights.
[edit] MaxShadowsStatic
Type: byte
Modifiers: config
NEW: Maximum number of dynamic shadows cast by static lights.
[edit] MinDesiredFrameRate
Type: float
Modifiers: config
[edit] MipFactor
Type: float
Modifiers: config
[edit] MouseSpeed
Type: float
Modifiers: config
NEW: GUI Mouse Speed.
Default value: 1.5
[edit] NoDynamicLights
Type: bool
Modifiers: config
[edit] NoFilter
Type: bool
Modifiers: config
NEW
[edit] NoFractalAnim
Type: bool
Modifiers: config
[edit] NoLighting
Type: bool
Modifiers: config
[edit] NoneDetail
Type: Details
Modifiers: config
[edit] ParticleDensity
Type: int
Modifiers: config
[edit] ParticleSafeMode
Type: int
Modifiers: config
[edit] ScreenFlashes
Type: bool
Modifiers: config
[edit] ShadowCullDistance
Type: float
Modifiers: config
NEW
[edit] ShadowResolution
Type: int
Modifiers: config
NEW
[edit] ShadowTraceDistance
Type: int
Modifiers: config
NEW
[edit] SkinDetail
Type: Details
Modifiers: config
[edit] StatsOffsetX
Type: int
Modifiers: config
NEW
[edit] StatsOffsetY
Type: int
Modifiers: config
NEW
[edit] TextureDetail
Type: Details
Modifiers: config
[edit] UnusedDetails
Type: Details
Array size: 5
[edit] Viewports
[edit] WindowedOffsetX
Type: int
Modifiers: config
NEW -1 means center it in X (default)
[edit] WindowedOffsetY
Type: int
Modifiers: config
NEW -1 means center it in Y (default)
[edit] WindowedViewportX
Type: int
Modifiers: config
[edit] WindowedViewportY
Type: int
Modifiers: config
[edit] Enums
[edit] Details
- High
- Medium
- Low
- UltraLow
