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UE2:Client (U2XMP)

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U2XMP Object >> Client

Contents

Package: 
Engine
This class in other games:
U2

null

[edit] Properties

[edit] bEliminateHighMIP

Type: bool

Modifiers: config

NEW

[edit] BlobShadows

Type: bool

Modifiers: config

NEW

[edit] bLowDetailGeometry

Type: bool

Modifiers: config

NEW

[edit] BlurShadows

Type: bool

Modifiers: config

NEW

[edit] Brightness

Type: float

Modifiers: config


[edit] CaptureMouse

Type: bool

Modifiers: config


[edit] Contrast

Type: float

Modifiers: config


[edit] Decals

Type: bool

Modifiers: config


[edit] Engine

Type: Engine


[edit] FluidSurfaceDetail

Type: byte

Modifiers: config

NEW 0: Low, 1: High

[edit] FullscreenViewportX

Type: int

Modifiers: config


[edit] FullscreenViewportY

Type: int

Modifiers: config


[edit] Gamma

Type: float

Modifiers: config


[edit] GoreDetailLevel

Type: byte

Modifiers: config

NEW 0: None, 1: Low, 2: Medium, 3: High

[edit] IrisRadius

Type: float

Modifiers: config

NEW

[edit] LastCurrent

Type: Viewport

The viewport that was last current

[edit] LightSourceShadows

Type: bool

Modifiers: config

NEW

[edit] MasterDetailLevel

Type: byte

Modifiers: config

NEW 0:Gimp, 1:Limp, 2:Pimp

[edit] MasterShadowDetail

Type: byte

Modifiers: config

NEW

[edit] MaxClientTickRate

Type: int

Modifiers: config

NEW

[edit] MaxDetailLevel

Type: byte

Modifiers: config

NEW 0 - 2

[edit] MaxNumDecals

Type: int

Modifiers: config

NEW maximum number of decals per EARI

[edit] MaxShadowsDynamic

Type: byte

Modifiers: config

NEW: Maximum number of dynamic shadows cast by dynamic lights.

[edit] MaxShadowsStatic

Type: byte

Modifiers: config

NEW: Maximum number of dynamic shadows cast by static lights.

[edit] MinDesiredFrameRate

Type: float

Modifiers: config


[edit] MipFactor

Type: float

Modifiers: config


[edit] MouseSpeed

Type: float

Modifiers: config

NEW: GUI Mouse Speed.

Default value: 1.5

[edit] NoDynamicLights

Type: bool

Modifiers: config


[edit] NoFilter

Type: bool

Modifiers: config

NEW

[edit] NoFractalAnim

Type: bool

Modifiers: config


[edit] NoLighting

Type: bool

Modifiers: config


[edit] NoneDetail

Type: Details

Modifiers: config


[edit] ParticleDensity

Type: int

Modifiers: config


[edit] ParticleSafeMode

Type: int

Modifiers: config


[edit] ScreenFlashes

Type: bool

Modifiers: config


[edit] ShadowCullDistance

Type: float

Modifiers: config

NEW

[edit] ShadowResolution

Type: int

Modifiers: config

NEW

[edit] ShadowTraceDistance

Type: int

Modifiers: config

NEW

[edit] SkinDetail

Type: Details

Modifiers: config


[edit] StatsOffsetX

Type: int

Modifiers: config

NEW

[edit] StatsOffsetY

Type: int

Modifiers: config

NEW

[edit] TextureDetail

Type: Details

Modifiers: config


[edit] UnusedDetails

Type: Details

Array size: 5


[edit] Viewports

Type: array<Viewport>


[edit] WindowedOffsetX

Type: int

Modifiers: config

NEW -1 means center it in X (default)

[edit] WindowedOffsetY

Type: int

Modifiers: config

NEW -1 means center it in Y (default)

[edit] WindowedViewportX

Type: int

Modifiers: config


[edit] WindowedViewportY

Type: int

Modifiers: config


[edit] Enums

[edit] Details

High 
Medium 
Low 
UltraLow 

[edit] Instance functions

[edit] SetMaxDetailLevel

function SetMaxDetailLevel (Actor ContextActor, byte NewVal)