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UE2:Dispatcher (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> Dispatcher

Contents

Package: 
Gameplay
This class in other games:
RTNP, U1, U2, U2XMP, UT

Dispatcher: receives one trigger (corresponding to its name) as input, then triggers a set of specifid events with optional delays. OBSOLETE - superceded by ScriptedTrigger

[edit] Properties

[edit] Property group 'Dispatcher'

[edit] OutDelays

Type: float

Array size: 32

Relative delays before generating events.

[edit] OutEvents

Type: name

Array size: 32

Events to generate.

[edit] Internal variables

[edit] i

Type: int


[edit] Default values

Property Value
bObsolete True
Texture Texture'Gameplay.S_Dispatcher'

[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] States

[edit] Dispatch

Ignores: Trigger

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