Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Dispatcher (UE2Runtime)
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Dispatcher: receives one trigger (corresponding to its name) as input, then triggers a set of specifid events with optional delays. OBSOLETE - superceded by ScriptedTrigger
[edit] Properties
[edit] Property group 'Dispatcher'
[edit] OutDelays
Type: float
Array size: 32
Relative delays before generating events.
[edit] OutEvents
Type: name
Array size: 32
Events to generate.
[edit] Internal variables
[edit] i
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bObsolete | True |
| Texture | Texture'Gameplay.S_Dispatcher' |
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
