I don't need to test my programs. I have an error-correcting modem.

UE2:Dispatcher (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UE2Runtime Object >> Actor >> Triggers >> Dispatcher

Contents

Package: 
Gameplay
This class in other games:
RTNP, U1, U2, U2XMP, UT

Dispatcher: receives one trigger (corresponding to its name) as input, then triggers a set of specifid events with optional delays. OBSOLETE - superceded by ScriptedTrigger

Properties

Property group 'Dispatcher'

OutDelays

Type: float

Array size: 32

Relative delays before generating events.

OutEvents

Type: name

Array size: 32

Events to generate.

Internal variables

i

Type: int


Default values

Property Value
bObsolete True
Texture Texture'Gameplay.S_Dispatcher'

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States

Dispatch

Ignores: Trigger