The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Drowned (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> DamageType >> Drowned |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| ArmorHealthRatio | 0.1 | ||||||||
| bArmorStops | False | ||||||||
| bCausesBlood | False | ||||||||
| bNoSpecificLocation | True | ||||||||
| DeathString | "%o forgot to come up for air." | ||||||||
| FemaleSuicide | "%o forgot to come up for air." | ||||||||
| FlashFog |
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||||||||
| MaleSuicide | "%o forgot to come up for air." |
[edit] Static functions
[edit] GetPawnDamageEffect
static function class<Effects> GetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)
Overrides: DamageType.GetPawnDamageEffect
