Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DynamicBlockingVolume (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume |
- Package:
- Legend
- Direct subclasses:
- ForceWall, IconNodeTouchProxy
- This class in other games:
- UDK, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 1/29/03 4:25p $ $Revision: 25 $
[edit] Default values
| Property | Value |
|---|---|
| bCanMantle | False |
| bCollideWorld | True |
| bDynamicWorldGeometry | True |
| bNoDelete | False |
| bStatic | False |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| DrawType | DT_None |
| RemoteRole | ROLE_None |
| Texture | None |
[edit] Native functions
[edit] SetFaces
native function SetFaces (array<Actor.Face> Faces)
