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UE2:AnimationControllerInterf (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EAnimationGroup (U2XMP))
| Object >> LegendObjectComponent >> AnimationControllerInterf |
- Package:
- Legend
- Direct subclass:
- AnimationControllerBase
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AnimationControllerInterf
[edit] Enums
[edit] EAimDirection
- AD_None
- AD_Down
- AD_Up
[edit] EAnimationGroup
- AG_None
- AG_Aiming
- AG_AttackMelee
- AG_AttackRanged
- AG_Climbing
- AG_Dying
- AG_DyingFalling
- AG_Falling
- AG_Finishing
- AG_Idle
- AG_Invalid
- AG_Jumping
- AG_Landing
- AG_Leaping
- AG_Moving
- AG_Special
- AG_SpecialJump
- AG_SpecialMantle
- AG_Still
- AG_Turning
- AG_VictoryDance
- AG_WeaponFiring
- AG_WeaponRecoil
[edit] EWalkingAnimType
- WAT_None
- WAT_WalkSlow
- WAT_WalkFast
- WAT_RunSlow
- WAT_RunFast
[edit] Instance functions
[edit] CheckAnimationGroup
function bool CheckAnimationGroup (EAnimationGroup AG)
[edit] CleanUp
function CleanUp ()
[edit] ExternalTick
function ExternalTick (float DeltaTime)
[edit] Initialize
function Initialize ()
[edit] IsSpecialAnimGroupPlaying
function bool IsSpecialAnimGroupPlaying (EAnimationGroup AG)
[edit] LockAnimationController
function LockAnimationController (int _LockLevel)
[edit] SetSpecialParamAnim
function SetSpecialParamAnim (name NewValue)
[edit] SpecialAnim
function bool SpecialAnim ()
[edit] SpecialAnimation
[edit] SpecialAnimationAcquisition
function float SpecialAnimationAcquisition ()
[edit] SpecialAnimationClear
function SpecialAnimationClear ()
[edit] SpecialAnimationDamageKnockDown
function float SpecialAnimationDamageKnockDown ()
[edit] SpecialAnimationDamageLaunch
function float SpecialAnimationDamageLaunch ()
[edit] SpecialAnimationDeath
function SpecialAnimationDeath (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
[edit] SpecialAnimationDodge
function float SpecialAnimationDodge (Actor.EDoubleClickDir DoubleClickMove)
[edit] SpecialAnimationImpaleAttack
function float SpecialAnimationImpaleAttack ()
[edit] SpecialAnimationImpaleAttackAbort
function SpecialAnimationImpaleAttackAbort ()
[edit] SpecialAnimationLeap
function float SpecialAnimationLeap ()
[edit] SpecialAnimationLoop
function bool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
[edit] SpecialAnimationMantle
function SpecialAnimationMantle ()
[edit] SpecialAnimationMeleeAttack
function float SpecialAnimationMeleeAttack ()
[edit] SpecialAnimationMeleeAttackAbort
function SpecialAnimationMeleeAttackAbort ()
[edit] SpecialAnimationPlay
function bool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)
[edit] SpecialAnimationRangedAttack
[edit] SpecialAnimationRangedAttackAbort
function SpecialAnimationRangedAttackAbort ()
[edit] SpecialAnimationTakeHit
function SpecialAnimationTakeHit (Object.Vector HitLocation, float Damage, class<DamageType> DamageType, Pawn InstigatedBy, Object.Vector Momentum)
[edit] SpecialAnimationTaunt
function float SpecialAnimationTaunt ()
[edit] SpecialAnimationTween
function bool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)
[edit] SpecialAnimationVictoryDance
function SpecialAnimationVictoryDance ()
[edit] SpecialAnimationWave
function float SpecialAnimationWave ()
[edit] SpecialJumpAnim
function bool SpecialJumpAnim ()
[edit] UnLockAnimationController
function UnLockAnimationController ()
