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UE2:AnimationControllerInterf (U2XMP)

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U2XMP Object >> LegendObjectComponent >> AnimationControllerInterf

Contents

Package: 
Legend
Direct subclass:
AnimationControllerBase

AnimationControllerInterf

[edit] Enums

[edit] EAimDirection

AD_None 
AD_Down 
AD_Up 

[edit] EAnimationGroup

AG_None 
AG_Aiming 
AG_AttackMelee 
AG_AttackRanged 
AG_Climbing 
AG_Dying 
AG_DyingFalling 
AG_Falling 
AG_Finishing 
AG_Idle 
AG_Invalid 
AG_Jumping 
AG_Landing 
AG_Leaping 
AG_Moving 
AG_Special 
AG_SpecialJump 
AG_SpecialMantle 
AG_Still 
AG_Turning 
AG_VictoryDance 
AG_WeaponFiring 
AG_WeaponRecoil 

[edit] EWalkingAnimType

WAT_None 
WAT_WalkSlow 
WAT_WalkFast 
WAT_RunSlow 
WAT_RunFast 

[edit] Instance functions

[edit] CheckAnimationGroup

function bool CheckAnimationGroup (EAnimationGroup AG)


[edit] CleanUp

function CleanUp ()


[edit] ExternalTick

function ExternalTick (float DeltaTime)


[edit] Initialize

function Initialize ()


[edit] IsSpecialAnimGroupPlaying

function bool IsSpecialAnimGroupPlaying (EAnimationGroup AG)


[edit] LockAnimationController

function LockAnimationController (int _LockLevel)


[edit] SetSpecialParamAnim

function SetSpecialParamAnim (name NewValue)


[edit] SpecialAnim

function bool SpecialAnim ()


[edit] SpecialAnimation

function float SpecialAnimation (name AnimAction)


[edit] SpecialAnimationAcquisition

function float SpecialAnimationAcquisition ()


[edit] SpecialAnimationClear

function SpecialAnimationClear ()


[edit] SpecialAnimationDamageKnockDown

function float SpecialAnimationDamageKnockDown ()


[edit] SpecialAnimationDamageLaunch

function float SpecialAnimationDamageLaunch ()


[edit] SpecialAnimationDeath

function SpecialAnimationDeath (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)


[edit] SpecialAnimationDodge

function float SpecialAnimationDodge (Actor.EDoubleClickDir DoubleClickMove)


[edit] SpecialAnimationImpaleAttack

function float SpecialAnimationImpaleAttack ()


[edit] SpecialAnimationImpaleAttackAbort

function SpecialAnimationImpaleAttackAbort ()


[edit] SpecialAnimationLeap

function float SpecialAnimationLeap ()


[edit] SpecialAnimationLoop

function bool SpecialAnimationLoop (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)


[edit] SpecialAnimationMantle

function SpecialAnimationMantle ()


[edit] SpecialAnimationMeleeAttack

function float SpecialAnimationMeleeAttack ()


[edit] SpecialAnimationMeleeAttackAbort

function SpecialAnimationMeleeAttackAbort ()


[edit] SpecialAnimationPlay

function bool SpecialAnimationPlay (name LookupName, optional float Rate, optional float TweenTime, optional int _LockLevel)


[edit] SpecialAnimationRangedAttack

function float SpecialAnimationRangedAttack (bool bIsStill)


[edit] SpecialAnimationRangedAttackAbort

function SpecialAnimationRangedAttackAbort ()


[edit] SpecialAnimationTakeHit

function SpecialAnimationTakeHit (Object.Vector HitLocation, float Damage, class<DamageTypeDamageType, Pawn InstigatedBy, Object.Vector Momentum)


[edit] SpecialAnimationTaunt

function float SpecialAnimationTaunt ()


[edit] SpecialAnimationTween

function bool SpecialAnimationTween (name LookupName, optional float TweenTime, optional int _LockLevel)


[edit] SpecialAnimationVictoryDance

function SpecialAnimationVictoryDance ()


[edit] SpecialAnimationWave

function float SpecialAnimationWave ()


[edit] SpecialJumpAnim

function bool SpecialJumpAnim ()


[edit] UnLockAnimationController

function UnLockAnimationController ()