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UE2:AttachTrigger (U2XMP)
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$Author: Mfox $ $Date: 8/20/02 3:42p $ $Revision: 10 $ Name: AttachTrigger.uc Author: Aaron R Leiby Date: 17 Feb 2002 Description: Used to attach actors to actors (like attaching a particle system to a player when he enters/leaves a zone. How to use this class:
[edit] Properties
[edit] Property group 'AttachTrigger'
[edit] Attach_Actor
Type: Actor
actor to attach.
[edit] Attach_Class
Type: name
filter class for source/dest/other/instigator attachment.
[edit] Attach_Mode
Type: EAttachMode
mode for choosing what to attach to.
[edit] Attach_Offset
Type: Object.Vector
attachment offset relative to player.
[edit] Attach_PostOffset
Type: Object.Vector
offset from Attach_Offset.
[edit] Attach_Tag
Type: name
tag of actor to attach to.
[edit] bPostRelativeRotation
Type: bool
[edit] bPostRelativeViewRotation
Type: bool
[edit] bRelativeRotation
Type: bool
[edit] bRelativeViewRotation
Type: bool
[edit] TimerDuration
Type: float
[edit] Internal variables
[edit] Attach_Target
Type: Actor
actor we are currently attached to.
[edit] Default values
| Property | Value |
|---|---|
| InitialState | 'TriggerControl' |
[edit] Enums
[edit] EAttachMode
- AM_Player
- the player character.
- AM_Other
- the trigger other.
- AM_Instigator
- the trigger instigator.
- AM_Tag
- tag of any actor.
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] AttachActor
[edit] DetachActor
[edit] DoAttachActor
[edit] DoDetachActor
[edit] UpdateActorLocation
[edit] States
[edit] InitiallyOn
Modifiers: simulated
[edit] InitiallyOn.BeginState
Overrides: Object.BeginState (global)
[edit] InitiallyOn.DelayedAttach
[edit] TriggerControl
Modifiers: simulated
[edit] TriggerControl.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
