Always snap to grid
UE2:XEmitter (UT2004)
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Particle emitter class by Digital Extremes. This class can create some emitter effects that Epic's Emitter class can't create. For any effects that are possible with xEmitters and Epic Emitters, Epic's implementation usually gives better performance.
[edit] Properties
See xEmitter properties.
[edit] Enums
[edit] EAttenFunc
- ATF_LerpInOut
- ATF_ExpInOut
- ATF_SmoothStep
- ATF_Pulse
- ATF_Random
- ATF_None
[edit] ExParticleTypes
- PT_Sprite
- PT_Stream
- PT_Line
- PT_Disc
- PT_Mesh
- PT_Branch
- PT_Beam
[edit] ExSpawningTypes
- ST_Sphere
- ST_Line
- ST_Disc
- ST_Cylinder
- ST_AimedSphere
- ST_StaticMesh
- ST_Explode
- ST_ExplodeRing
- ST_OwnerSkeleton
- ST_Test
[edit] Functions
[edit] Static functions
[edit] PrecacheContent
static function PrecacheContent (LevelInfo Level)
[edit] Events
[edit] CollisionSound
event CollisionSound ()
[edit] PreSpawned
event PreSpawned ()
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] ClampToMaxParticles
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
