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UE2:GameReplicationInfo (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

GameReplicationInfo.

[edit] Constants

[edit] MaxReplicatedActors

Value: 32


[edit] MaxConsumerClasses

Value: 32


[edit] Properties

[edit] Property group 'GameReplicationInfo'

[edit] AdminEmail

Type: string

Modifiers: globalconfig

Email address of the server admin.

[edit] AdminName

Type: string

Modifiers: globalconfig

Name of the server admin.

[edit] KickPctTeam

Type: float

Modifiers: globalconfig

percent of players required to kick (uses whatever is smaller).

Default value: 0.75

[edit] KickPctTotal

Type: float

Modifiers: globalconfig


Default value: 0.5

[edit] MinVoteTime

Type: int

Modifiers: globalconfig

time before vote times out (seconds), min time before votes tallied.

Default value: 10

[edit] MOTDLine1

Type: string

Modifiers: globalconfig

Message

[edit] MOTDLine2

Type: string

Modifiers: globalconfig

Of

[edit] MOTDLine3

Type: string

Modifiers: globalconfig

The

[edit] MOTDLine4

Type: string

Modifiers: globalconfig

Day

[edit] PRIArray

Type: array<PlayerReplicationInfo>


[edit] ServerName

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another U2:XMP Server"

[edit] ServerRegion

Type: int

Modifiers: globalconfig

Region of the game server.

[edit] ShortName

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "XMP Server"

[edit] VoteTime

Type: int

Modifiers: globalconfig


Default value: 24

[edit] Internal variables

See GameReplicationInfo internal variables.

[edit] Default values

Property Value
bNetNotify True

[edit] Enums

[edit] ECarriedObjectState

COS_Home 
COS_HeldFriendly 
COS_HeldEnemy 
COS_Down 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] AddPRI

simulated function AddPRI (PlayerReplicationInfo PRI)


[edit] AddReplicatedActor

function AddReplicatedActor (Actor InActor, string ReplicatedActorName, optional int InBaseRadarIconIndex)


[edit] DumpReplicants

simulated function DumpReplicants ()


[edit] EndVote

function EndVote ()


[edit] FindReplicatedActorIndex

simulated function int FindReplicatedActorIndex (string ReplicatedName)


[edit] GetCarriedObjectState

simulated function name GetCarriedObjectState (int Team)


[edit] GetPRIArray

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


[edit] GetReplicatedActorTeam

simulated function int GetReplicatedActorTeam (string ReplicatedName)


[edit] GetTeamInfo

simulated function TeamInfo GetTeamInfo (int Index)


[edit] KickRequest

function bool KickRequest (PlayerReplicationInfo P, PlayerReplicationInfo Requestor, optional bool bBan)


[edit] RemovePRI

simulated function RemovePRI (PlayerReplicationInfo PRI)


[edit] RemoveReplicatedActor

function RemoveReplicatedActor (string ReplicatedActorName)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] SetCarriedObjectState

simulated function SetCarriedObjectState (int Team, name NewState)


[edit] SetReplicatedActorTeam

function SetReplicatedActorTeam (string ReplicatedName, int InTeam)


[edit] StartVote

function StartVote ()


[edit] TeamSymbolNotify

simulated function TeamSymbolNotify ()


[edit] UpdateVotes

function UpdateVotes ()


[edit] VoteNo

function VoteNo (PlayerController Voter)


[edit] VoteYes

function VoteYes (PlayerController Voter)