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UE2:GameReplicationInfo (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
- Package:
- Engine
- This class in other games:
- RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameReplicationInfo.
[edit] Constants
[edit] MaxReplicatedActors
Value: 32
[edit] MaxConsumerClasses
Value: 32
[edit] Properties
[edit] Property group 'GameReplicationInfo'
[edit] AdminEmail
Type: string
Modifiers: globalconfig
Email address of the server admin.
[edit] AdminName
Type: string
Modifiers: globalconfig
Name of the server admin.
[edit] KickPctTeam
Type: float
Modifiers: globalconfig
percent of players required to kick (uses whatever is smaller).
Default value: 0.75
[edit] KickPctTotal
Type: float
Modifiers: globalconfig
Default value: 0.5
[edit] MinVoteTime
Type: int
Modifiers: globalconfig
time before vote times out (seconds), min time before votes tallied.
Default value: 10
[edit] MOTDLine1
Type: string
Modifiers: globalconfig
Message
[edit] MOTDLine2
Type: string
Modifiers: globalconfig
Of
[edit] MOTDLine3
Type: string
Modifiers: globalconfig
The
[edit] MOTDLine4
Type: string
Modifiers: globalconfig
Day
[edit] PRIArray
Type: array<PlayerReplicationInfo>
[edit] ServerName
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "Another U2:XMP Server"
[edit] ServerRegion
Type: int
Modifiers: globalconfig
Region of the game server.
[edit] ShortName
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "XMP Server"
[edit] VoteTime
Type: int
Modifiers: globalconfig
Default value: 24
[edit] Internal variables
See GameReplicationInfo internal variables.
[edit] Default values
| Property | Value |
|---|---|
| bNetNotify | True |
[edit] Enums
[edit] ECarriedObjectState
- COS_Home
- COS_HeldFriendly
- COS_HeldEnemy
- COS_Down
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] PostNetReceive
Overrides: Actor.PostNetReceive
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AddPRI
[edit] AddReplicatedActor
[edit] DumpReplicants
[edit] EndVote
[edit] FindReplicatedActorIndex
[edit] GetCarriedObjectState
[edit] GetPRIArray
[edit] GetReplicatedActorTeam
[edit] GetTeamInfo
[edit] KickRequest
[edit] RemovePRI
[edit] RemoveReplicatedActor
[edit] Reset
Overrides: Actor.Reset
