The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:GameReplicationInfo (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameReplicationInfo.
[edit] Properties
[edit] Property group 'GameReplicationInfo'
[edit] AdminEmail
Type: string
Modifiers: globalconfig
Email address of the server admin.
[edit] AdminName
Type: string
Modifiers: globalconfig
Name of the server admin.
[edit] MOTDLine1
Type: string
Modifiers: globalconfig
Message
[edit] MOTDLine2
Type: string
Modifiers: globalconfig
Of
[edit] MOTDLine3
Type: string
Modifiers: globalconfig
The
[edit] MOTDLine4
Type: string
Modifiers: globalconfig
Day
[edit] PRIArray
Type: array<PlayerReplicationInfo>
[edit] ServerName
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "Another Unreal Server"
[edit] ServerRegion
Type: int
Modifiers: globalconfig
Region of the game server.
[edit] ShortName
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "Unreal Server"
[edit] Internal variables
[edit] bMatchHasBegun
Type: bool
[edit] bStopCountDown
Type: bool
Default value: True
[edit] bTeamGame
Type: bool
Assigned by GameInfo.
[edit] bTeamSymbolsUpdated
Type: bool
[edit] CarriedObjectState
Type: ECarriedObjectState
Array size: 2
[edit] ElapsedTime
Type: int
[edit] FlagPos
Type: Object.Vector
replicated 2D position of one object
[edit] GameClass
Type: string
Assigned by GameInfo.
[edit] GameName
Type: string
Assigned by GameInfo.
[edit] GoalScore
Type: int
[edit] MatchID
Type: int
[edit] MaxLives
Type: int
[edit] RemainingMinute
Type: int
[edit] RemainingTime
Type: int
[edit] SecondCount
Type: float
[edit] Teams
Type: TeamInfo
Array size: 2
[edit] TimeLimit
Type: int
[edit] Winner
Type: Actor
set by gameinfo when game ends
[edit] Default values
| Property | Value |
|---|---|
| bNetNotify | True |
[edit] Enums
[edit] ECarriedObjectState
- COS_Home
- COS_HeldFriendly
- COS_HeldEnemy
- COS_Down
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AddPRI
[edit] GetCarriedObjectState
[edit] GetPRIArray
[edit] RemovePRI
[edit] Reset
Overrides: Actor.Reset
