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UE2:GUISubtitleText (UT2004)
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| Object >> GUI >> GUIComponent >> GUILabel >> GUISubtitleText |
Contents |
- Package:
- XInterface
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A timed label used to display subtitles
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'GUISubtitleText'
[edit] DelayTime
Type: float
default delay time
Default value: 2.0
[edit] GuessCharTime
Type: float
use by SetSubTitles to guess the delay, delay = guess time * no. chars
Default value: 0.06
[edit] InitialDelay
Type: float
initial delay
[edit] SubTitles
each subtitle on a diffirent line
[edit] SubTitleTiming
Type: array<VisibleDelay>
time to show a single subtitle
[edit] VisibleTime
Type: float
default subtitle visibility, if <= 0 remain visible
[edit] Internal variables
[edit] CurLine
Type: int
Modifiers: protected
[edit] DisplayState
Type: eDisplayState
Modifiers: protected
[edit] Separator
Type: string
default seperator
Default value: "|"
[edit] Default values
| Property | Value |
|---|---|
| bMultiLine | True |
| StyleName | "TextLabel" |
| TextAlign | TXTA_Center |
[edit] Enums
[edit] eDisplayState
- DS_Delay
- DS_Visibility
- DS_Stopped
[edit] Structs
[edit] VisibleDelay
Visible is the time this subtitle is vissible Delay is the time to wait to display the next sub title
[edit] Delegates
[edit] OnStopped
[edit] Functions
[edit] Events
[edit] Timer
Overrides: GUIComponent.Timer
[edit] Other instance functions
[edit] AddSubtitle
Add a subtitle if delay/visible is omitted or 0 the default value is used to have an actual 0 as visible/delay use a negative value
[edit] ClearSubtitles
[edit] InsertSubtitle
Insert a subtitle If the position is invalid -1 is returned
[edit] Restart
[edit] SetSubtitles
Set the subtitles, using default timing if bDontGuess == true lengthdata will be used (uses the same seperator) Return the number of items added
