Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DoorMover (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DoorMover.uc $Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 3 $
[edit] Constants
[edit] TriggerDoorState
Value: 'TriggerDoor'
[edit] ForwardOpeningLabel
Value: 'ForwardOpening'
[edit] ForwardClosingLabel
Value: 'ForwardClosing'
[edit] BackwardOpeningLabel
Value: 'BackwardOpening'
[edit] BackwardClosingLabel
Value: 'BackwardClosing'
[edit] Properties
[edit] Property group 'DoorMover'
[edit] bLockable
Type: bool
Is this door locked? If FALSE, door behaves normally.
[edit] bStayUnlocked
Type: bool
Once unlocked, door stays unlocked - no more unlocked messages/sounds.
[edit] LockedMessage
Type: string
Modifiers: localized
[edit] LockedMessageDuration
Type: float
[edit] LockedSound
Type: Sound
[edit] MinLockSoundTime
Type: float
Minimum time between locked sound playing.
[edit] UnLockDuration
Type: float
[edit] UnLockMessage
Type: string
Modifiers: localized
[edit] UnLockMessageDuration
Type: float
[edit] UnLockSound
Type: Sound
[edit] Internal variables
[edit] bUnlocked
Type: bool
current locked/unlocked state of the door
[edit] DoorState
Type: EDoorState
current open/close state of door
[edit] LastLockedSoundTime
Type: float
[edit] Enums
[edit] EDoorState
- DRSTATE_FW_Opening
- DRSTATE_FW_Closing
- DRSTATE_BK_Opening
- DRSTATE_BK_Closing
[edit] Functions
[edit] Events
[edit] BeginPlay
Overrides: Mover.BeginPlay
[edit] Other instance functions
[edit] CheckForKey
[edit] EnableTriggers
[edit] IsUnlocked
[edit] MakeGroupReturn
Overrides: Mover.MakeGroupReturn
[edit] MakeGroupStop
Overrides: Mover.MakeGroupStop
