Cogito, ergo sum
UE2:Texture (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture |
- Package:
- Engine
- Direct subclasses:
- Cubemap, FractalTexture, ScriptedTexture, TextureArray
- This class in other games:
- RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Animation'
[edit] AnimNext
Type: Texture
[edit] MaxFrameRate
Type: float
[edit] MinFrameRate
Type: float
[edit] PrimeCount
Type: byte
[edit] Property group 'Quality'
[edit] bHighColorQuality
Type: bool
Modifiers: private
High color quality hint.
[edit] bHighTextureQuality
Type: bool
Modifiers: private
High color quality hint.
[edit] LODSet
Type: ELODSet
Default value: LODSET_World
[edit] Property group 'Surface'
[edit] bAlphaTexture
Type: bool
[edit] bMasked
Type: bool
Modifiers: editconst
[edit] Property group 'Texture'
[edit] Detail
Type: Material
[edit] DetailScale
Type: float
Default value: 8.0
[edit] Palette
Type: Palette
[edit] Internal variables
[edit] __LastUpdateTime
Type: int
Array size: 2
Modifiers: const, transient
[edit] Accumulator
Type: float
Modifiers: transient
[edit] AnimCurrent
Type: Texture
Modifiers: transient
[edit] bHasComp
Type: bool
Modifiers: const, editconst, private
[edit] bParametric
Type: bool
Modifiers: private
Texture data need not be stored.
[edit] bRealtime
Type: bool
Modifiers: private
Texture changes in realtime.
[edit] bRealtimeChanged
Type: bool
Modifiers: private, transient
Changed since last render.
[edit] CompFormat
Type: BitmapMaterial.ETextureFormat
Modifiers: const, editconst
!!OLDVER
[edit] DetailTexture
Type: Texture
Modifiers: depreciated
Detail texture to apply.
[edit] EnvironmentMap
Type: Texture
Modifiers: depreciated
[edit] EnvMapTransformType
Type: EEnvMapTransformType
Modifiers: depreciated
[edit] InternalTime
Type: int
Array size: 2
Modifiers: const
[edit] MaxColor
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] Mips
Modifiers: private, native, const
[edit] MipZero
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| B | 64 |
| G | 128 |
| R | 64 |
[edit] PrimeCurrent
Type: byte
Modifiers: transient
[edit] RenderInterface
Type: int
Modifiers: const, transient
[edit] Specular
Type: float
Modifiers: depreciated
[edit] Enums
[edit] EEnvMapTransformType
- EMTT_ViewSpace
- EMTT_WorldSpace
- EMTT_LightSpace
[edit] ELODSet
- LODSET_None
- No level of detail mipmap tossing.
- LODSET_World
- World level-of-detail set.
- LODSET_Skin
- Skin level-of-detail set.
