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UE2:Texture (U2XMP)

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Contents

Package: 
Engine
Direct subclasses:
Cubemap, FractalTexture, ScriptedTexture, TextureArray
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'Animation'

[edit] AnimNext

Type: Texture


[edit] MaxFrameRate

Type: float


[edit] MinFrameRate

Type: float


[edit] PrimeCount

Type: byte


[edit] Property group 'Quality'

[edit] bHighColorQuality

Type: bool

Modifiers: private

High color quality hint.

[edit] bHighTextureQuality

Type: bool

Modifiers: private

High color quality hint.

[edit] LODSet

Type: ELODSet


Default value: LODSET_World

[edit] Property group 'Surface'

[edit] bAlphaTexture

Type: bool


[edit] bMasked

Type: bool

Modifiers: editconst


[edit] Property group 'Texture'

[edit] Detail

Type: Material


[edit] DetailScale

Type: float


Default value: 8.0

[edit] Palette

Type: Palette


[edit] Internal variables

[edit] __LastUpdateTime

Type: int

Array size: 2

Modifiers: const, transient


[edit] Accumulator

Type: float

Modifiers: transient


[edit] AnimCurrent

Type: Texture

Modifiers: transient


[edit] bHasComp

Type: bool

Modifiers: const, editconst, private


[edit] bParametric

Type: bool

Modifiers: private

Texture data need not be stored.

[edit] bRealtime

Type: bool

Modifiers: private

Texture changes in realtime.

[edit] bRealtimeChanged

Type: bool

Modifiers: private, transient

Changed since last render.

[edit] CompFormat

Type: BitmapMaterial.ETextureFormat

Modifiers: const, editconst

!!OLDVER

[edit] DetailTexture

Type: Texture

Modifiers: depreciated

Detail texture to apply.

[edit] EnvironmentMap

Type: Texture

Modifiers: depreciated


[edit] EnvMapTransformType

Type: EEnvMapTransformType

Modifiers: depreciated


[edit] InternalTime

Type: int

Array size: 2

Modifiers: const


[edit] MaxColor

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] Mips

Type: array<int>

Modifiers: private, native, const


[edit] MipZero

Type: Object.Color

Modifiers: const


Default value:

Member Value
B 64
G 128
R 64

[edit] PrimeCurrent

Type: byte

Modifiers: transient


[edit] RenderInterface

Type: int

Modifiers: const, transient


[edit] Specular

Type: float

Modifiers: depreciated


[edit] Enums

[edit] EEnvMapTransformType

EMTT_ViewSpace 
EMTT_WorldSpace 
EMTT_LightSpace 

[edit] ELODSet

LODSET_None 
No level of detail mipmap tossing.
LODSET_World 
World level-of-detail set.
LODSET_Skin 
Skin level-of-detail set.