My program doesn't have bugs. It just develops random features.
UE2:EFFECT_CHAPEL (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_CHAPEL |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_CHAPEL
[edit] Default values
| Property | Value |
|---|---|
| DecayHFRatio | 0.64 |
| DecayLFRatio | 1.23 |
| DecayTime | 4.62 |
| EnvironmentDiffusion | 0.84 |
| EnvironmentSize | 19.6 |
| ModulationDepth | 0.11 |
| Reflections | -700 |
| ReflectionsDelay | 0.032 |
| Reverb | -800 |
| ReverbDelay | 0.049 |
| RoomHF | -500 |
