Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_FACTORY_SHORTPASSAGE (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_FACTORY_SHORTPASSAGE |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003
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EFFECT_FACTORY_SHORTPASSAGE
[edit] Default values
| Property | Value |
|---|---|
| AirAbsorptionHF | 0.0 |
| DecayHFRatio | 0.65 |
| DecayLFRatio | 1.31 |
| DecayTime | 2.53 |
| EchoDepth | 0.23 |
| EchoTime | 0.135 |
| EnvironmentDiffusion | 0.64 |
| EnvironmentSize | 1.8 |
| HFReference | 3762.6 |
| LFReference | 362.5 |
| Reflections | 0 |
| ReflectionsDelay | 0.01 |
| Reverb | -600 |
| ReverbDelay | 0.038 |
| Room | -1200 |
| RoomHF | -200 |
| RoomLF | -600 |
