My program doesn't have bugs. It just develops random features.
UE2:EFFECT_OUTDOORS_BACKYARD (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_OUTDOORS_BACKYARD |
Contents |
- Package:
- Legend
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_OUTDOORS_BACKYARD
[edit] Default values
| Property | Value |
|---|---|
| DecayHFRatio | 0.34 |
| DecayLFRatio | 0.46 |
| DecayTime | 1.12 |
| EchoDepth | 0.34 |
| EchoTime | 0.218 |
| EnvironmentDiffusion | 0.45 |
| EnvironmentSize | 80.3 |
| HFReference | 4399.1 |
| LFReference | 242.9 |
| Reflections | -1100 |
| ReflectionsDelay | 0.049 |
| Reverb | -1300 |
| ReverbDelay | 0.023 |
| Room | -1100 |
| RoomHF | -1200 |
| RoomLF | -600 |
