Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_Stoneroom (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_Stoneroom |
Contents |
- Package:
- Legend
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_Stoneroom
[edit] Default values
| Property | Value |
|---|---|
| DecayHFRatio | 0.64 |
| DecayTime | 2.31 |
| EnvironmentSize | 11.6 |
| Reflections | -711 |
| ReflectionsDelay | 0.012 |
| Reverb | 83 |
| ReverbDelay | 0.017 |
| RoomHF | -300 |
