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UE2:Trigger_ASForcePlayerRespawn (UT2004)
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(Redirected from UE2:EFTR Constraint (UT2004))
Contents |
- Package:
- UT2k4Assault
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Trigger_ASForcePlayerRespawn Triggered Actor that will respawn the Instigator.
[edit] Properties
[edit] Property group 'Trigger_ASForcePlayerRespawn'
[edit] AssaultTeam
Type: EPSM_AssaultTeam
[edit] bTryToRepossess
Type: bool
Try to repossess old Pawn instead of Spawning a new one (when driving a vehicle...)
Default value: True
[edit] Constraint
Type: EFTR_Constraint
[edit] ConstraintPawnClass
Trigger will only be relevant to a specific Pawn class ?
[edit] PSM_OverrideTag
Type: name
force player to use a specific PlayerStartManager
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | False |
[edit] Enums
[edit] EFTR_Constraint
- EFTRC_All
- EFTRC_PawnClass
[edit] EPSM_AssaultTeam
- EPSM_Attackers
- EPSM_Defenders
[edit] Functions
[edit] Events
[edit] Trigger
Overrides: Actor.Trigger
