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UE2:Trigger_ASForcePlayerRespawn (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger_ASForcePlayerRespawn

Contents

Package: 
UT2k4Assault

Trigger_ASForcePlayerRespawn Triggered Actor that will respawn the Instigator.

[edit] Properties

[edit] Property group 'Trigger_ASForcePlayerRespawn'

[edit] AssaultTeam

Type: EPSM_AssaultTeam


[edit] bTryToRepossess

Type: bool

Try to repossess old Pawn instead of Spawning a new one (when driving a vehicle...)

Default value: True

[edit] Constraint

Type: EFTR_Constraint


[edit] ConstraintPawnClass

Type: class<Pawn>

Trigger will only be relevant to a specific Pawn class ?

[edit] PSM_OverrideTag

Type: name

force player to use a specific PlayerStartManager

[edit] Default values

Property Value
bCollideActors False

[edit] Enums

[edit] EFTR_Constraint

EFTRC_All 
EFTRC_PawnClass 

[edit] EPSM_AssaultTeam

EPSM_Attackers 
EPSM_Defenders 

[edit] Functions

[edit] Events

[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] ApprovePlayerTeam

function bool ApprovePlayerTeam (byte Team)