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UE2:XPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> XPawn

Contents

Package: 
XGame
This class in other games:
UT2003

null

[edit] Properties

See xPawn properties.

[edit] Enums

[edit] EFireAnimState

FS_None 
FS_PlayOnce 
FS_Looping 
FS_Ready 

[edit] Functions

[edit] Events

[edit] AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd


[edit] Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


[edit] KImpact

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


[edit] KSkelConvulse

event KSkelConvulse ()

Overrides: Actor.KSkelConvulse


[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


[edit] PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


[edit] PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UnrealPawn.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: UnrealPawn.PostNetBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] SetAnimAction

simulated event SetAnimAction (name NewAction)

Overrides: UnrealPawn.SetAnimAction


[edit] SetHeadScale

simulated event SetHeadScale (float NewScale)

Overrides: Pawn.SetHeadScale


[edit] StartDriving

simulated event StartDriving (Vehicle V)

Overrides: Pawn.StartDriving


[edit] StopDriving

simulated event StopDriving (Vehicle V)

Overrides: Pawn.StopDriving


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

See xPawn instance functions.

[edit] States

[edit] Dying

[edit] Dying.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.Dying.AnimEnd


[edit] Dying.BeginState

simulated event BeginState ()

Overrides: UnrealPawn.Dying.BeginState


[edit] Dying.FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Pawn.Dying.FellOutOfWorld


[edit] Dying.KVelDropBelow

event KVelDropBelow ()

Overrides: Actor.KVelDropBelow (global)


[edit] Dying.TakeDamage

simulated event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


[edit] Dying.Timer

simulated event Timer ()

Overrides: Pawn.Dying.Timer


[edit] Dying.LandThump

function LandThump ()

Overrides: Pawn.Dying.LandThump