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UE2:RocketLauncher (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EFireMode (U2))
Contents |
- Package:
- Weapons
- Direct subclasses:
- RocketLauncherEx, WeaponRocketTurret
- This class in other games:
- RTNP, UT2003, UT2004
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[edit] Properties
[edit] AltFireMinIneffectiveRange
Type: float
distance within which altfire will likely pass through/miss target
[edit] AltFireReallyIneffectiveRange
Type: float
generally AltFireReallyIneffectiveRange/X preset for speed
[edit] AltRockets
Type: Projectile
Array size: 4
[edit] FireMode
Type: EFireMode
[edit] LastFiredRocket
Type: Projectile
[edit] PreferAltFireRange
Type: float
distance at which skilled NPCs will prefer altfire
[edit] RocketLocation1
Type: Object.Point
[edit] RocketLocation2
Type: Object.Point
[edit] RocketLocation3
Type: Object.Point
[edit] RocketLocation4
Type: Object.Point
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoAmount[0] | 5 | ||||||||
| AmmoAmount[1] | 5 | ||||||||
| AmmoFlags[0] |
|
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| AmmoFlags[1] |
|
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| AnimFire[1] | 'Fire' | ||||||||
| AnimFireLastDown[1] | 'FireLastDown' | ||||||||
| AnimFireLastReload[1] | 'FireLastReload' | ||||||||
| AnimFireLastRound[1] | 'FireLastRound' | ||||||||
| AttachmentClass | Class'Weapons.RocketAttachment' | ||||||||
| AutoSwitchPriority | 14 | ||||||||
| Crosshair | "Crosshair_RL" | ||||||||
| FireLastDownTime[0] | 2.5 | ||||||||
| FireLastDownTime[1] | 2.5 | ||||||||
| FireLastReloadTime[0] | 4.0 | ||||||||
| FireLastReloadTime[1] | 4.0 | ||||||||
| FireLastRoundSound[0] | Sound'WeaponsA.RocketLauncher.RL_FireLastRound' | ||||||||
| FireLastRoundSound[1] | Sound'WeaponsA.RocketLauncher.RL_AltFireLastRound' | ||||||||
| FireLastRoundTime[0] | 2.17 | ||||||||
| FireLastRoundTime[1] | 2.17 | ||||||||
| FireOffset |
|
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| FireSound[0] | Sound'WeaponsA.RocketLauncher.RL_Fire' | ||||||||
| FireSound[1] | Sound'WeaponsA.RocketLauncher.RL_AltFire' | ||||||||
| FireTime[0] | 1.08 | ||||||||
| FireTime[1] | 1.08 | ||||||||
| GroupOffset | 1 | ||||||||
| IconIndex | 5 | ||||||||
| ItemID | "RL" | ||||||||
| ItemName | "Rocket Launcher" | ||||||||
| MaxAmmo[0] | 20 | ||||||||
| MaxAmmo[1] | 20 | ||||||||
| Mesh | SkeletalMesh'WeaponsK.RL_FP' | ||||||||
| PickupAmmoCount | 25 | ||||||||
| PlayerViewOffset |
|
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| ProjectileClass[0] | Class'Weapons.RocketProjectileHeavy' | ||||||||
| ProjectileClass[1] | Class'Weapons.RocketProjectileAlt' | ||||||||
| ReloadSound | Sound'WeaponsA.RocketLauncher.RL_Reload' | ||||||||
| ReloadTime | 2.0 | ||||||||
| ReloadUnloadedSound | Sound'WeaponsA.RocketLauncher.RL_ReloadUnloaded' | ||||||||
| ReloadUnloadedTime | 2.0 | ||||||||
| SelectSound | Sound'WeaponsA.RocketLauncher.RL_Select' | ||||||||
| ShakeMag[0] | 14.0 | ||||||||
| ShakeMag[1] | 3.0 | ||||||||
| ShakeTime[0] | 0.3 | ||||||||
| ShakeTime[1] | 0.15 |
[edit] Enums
[edit] EFireMode
- FM_None
- FM_Fire
- FM_AltFire
[edit] Instance functions
[edit] GetProjectedLocation
simulated function Object.Point GetProjectedLocation (Object.Vector Loc, Canvas Canvas, optional bool returnbad)
[edit] GetProjSpeed
Overrides: Weapon.GetProjSpeed
[edit] GetRocketLocation01
interface function Object.Point GetRocketLocation01 ()
[edit] GetRocketLocation02
interface function Object.Point GetRocketLocation02 ()
[edit] GetRocketLocation03
interface function Object.Point GetRocketLocation03 ()
[edit] GetRocketLocation04
interface function Object.Point GetRocketLocation04 ()
[edit] GetRocketStatus
[edit] HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
