I'm a doctor, not a mechanic
UE2:U2CTFFlag (U2XMP)
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| Object >> Actor >> Decoration >> U2CTFFlag |
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$Workfile: U2CTFFlag.uc $ Created By: Steve Polge Created On: 7/18/2000 $Author: Mfox $ $Date: 11/07/02 4:23a $ $Revision: 7 $ base class for dropped/carried flags (RedFlag and BlueFlag)
[edit] Properties
[edit] Property group 'U2CTFFlag'
[edit] SendHomeDelay
Type: float
Default value: 60.0
[edit] Internal variables
[edit] bHeld
Type: bool
used by the HUD to display flag state on the client
[edit] bHome
Type: bool
used by the HUD to display flag state on the client
Default value: True
[edit] bKnownLocation
Type: bool
used for Bots AI (set once any bot can see a dropped flag)
[edit] Holder
Type: Pawn
[edit] HomeBase
Type: U2FlagBase
[edit] Team
Type: TeamInfo
[edit] TeamNum
Type: int
default property set within the concrete subclass
Default value: 1
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bAlwaysRelevant | True | ||||||
| bCollideActors | True | ||||||
| bCollideWorld | True | ||||||
| bFixedRotationDir | True | ||||||
| bHidden | True | ||||||
| bNoStaticMeshCollide | True | ||||||
| bStasis | False | ||||||
| bStatic | False | ||||||
| bUnlit | True | ||||||
| Buoyancy | 20.0 | ||||||
| CollisionHeight | 30.0 | ||||||
| CollisionRadius | 48.0 | ||||||
| DrawScale | 0.6 | ||||||
| DrawType | DT_StaticMesh | ||||||
| LightBrightness | 255 | ||||||
| LightEffect | LE_NonIncidence | ||||||
| LightHue | 170 | ||||||
| LightRadius | 6 | ||||||
| LightType | LT_Steady | ||||||
| Mass | 30.0 | ||||||
| NetPriority | 3.0 | ||||||
| PrePivot |
|
||||||
| RotationRate |
|
||||||
| StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' | ||||||
| Style | STY_Masked |
[edit] Enums
[edit] EFlagStatus
- FS_None
- FS_Dropped
- FS_Held
- FS_Home
[edit] Functions
[edit] Events
[edit] FellOutOfWorld
Overrides: Actor.FellOutOfWorld
[edit] Landed
Overrides: Decoration.Landed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Replication
Overrides: Actor.Replication
[edit] Other instance functions
[edit] Drop
Overrides: Decoration.Drop
[edit] GetStatus
[edit] Position
[edit] SendHome
[edit] SetHolderLighting
[edit] States
[edit] Dropped
[edit] Dropped.BeginState
Overrides: Object.BeginState (global)
[edit] Dropped.EndState
Overrides: Object.EndState (global)
[edit] Dropped.PhysicsVolumeChange
Overrides: Decoration.PhysicsVolumeChange (global)
[edit] Dropped.Timer
Overrides: Decoration.Timer (global)
[edit] Dropped.Touch
Overrides: Actor.Touch (global)
[edit] Dropped.GetStatus
Overrides: GetStatus (global)
[edit] Dropped.TakeDamage
Overrides: Decoration.TakeDamage (global)
[edit] Held
[edit] Held.BeginState
Overrides: Object.BeginState (global)
[edit] Held.EndState
Overrides: Object.EndState (global)
[edit] Held.FellOutOfWorld
Overrides: FellOutOfWorld (global)
[edit] Held.Timer
Overrides: Decoration.Timer (global)
[edit] Held.GetStatus
Overrides: GetStatus (global)
[edit] Home
Modifiers: auto
[edit] Home.BeginState
Overrides: Object.BeginState (global)
[edit] Home.EndState
Overrides: Object.EndState (global)
[edit] Home.Timer
Overrides: Decoration.Timer (global)
[edit] Home.Touch
Overrides: Actor.Touch (global)
[edit] Home.GetStatus
Overrides: GetStatus (global)
