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UE2:GUISplitter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EGUISplitterType (UT2004))
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUISplitter |
Contents |
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: UT2K4UI.GUISplitter
GUISplitters allow the user to size two other controls (usually Panels)
Written by Jack Porter Updated by Ron Prestenback (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'GUISplitter'
[edit] bDrawSplitter
Type: bool
Draw the actual splitter bar
Default value: True
[edit] bFixedSplitter
Type: bool
Can splitter be moved?
[edit] DefaultPanels
Type: string
Array size: 2
Names of the default panels
[edit] MaxPercentage
Type: float
How big can any 1 panel get
[edit] Panels
Type: GUIComponent
Array size: 2
Quick Reference
[edit] SplitAreaSize
Type: float
size of splitter thing
Default value: 8.0
[edit] SplitOrientation
Type: EGUISplitterType
[edit] SplitPosition
Type: float
0.0 - 1.0
Default value: 0.5
[edit] Default values
| Property | Value |
|---|---|
| bAcceptsInput | True |
| bNeverFocus | True |
| bRequiresStyle | True |
| StyleName | "SquareButton" |
[edit] Enums
[edit] EGUISplitterType
- SPLIT_Vertical
- SPLIT_Horizontal
[edit] Delegates
[edit] OnReleaseSplitter
delegate OnReleaseSplitter (GUIComponent Sender, float NewPosition)
[edit] Functions
[edit] Native functions
[edit] SplitterUpdatePositions
native function SplitterUpdatePositions ()
[edit] Events
[edit] AppendComponent
Overrides: GUIMultiComponent.AppendComponent
[edit] InitComponent
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPanel.InitComponent
