My program doesn't have bugs. It just develops random features.
UE2:XPawnGibGroup (UT2004)
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| Object >> XPawnGibGroup |
Contents |
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[edit] Properties
[edit] Property group 'Gib'
[edit] Gibs
Default value, index 0: Class'XEffects.GibOrganicRedCalf'
Default value, index 1: Class'XEffects.GibOrganicRedForearm'
Default value, index 2: Class'XEffects.GibOrganicRedForearm'
Default value, index 3: Class'XEffects.GibOrganicRedHead'
Default value, index 4: Class'XEffects.GibOrganicRedTorso'
Default value, index 5: Class'XEffects.GibOrganicRedUpperArm'
[edit] Internal variables
[edit] BloodEmitClass
Default value: Class'XEffects.BloodJet'
[edit] BloodGibClass
Default value: Class'XEffects.BloodExplosion'
[edit] BloodHitClass
Default value: Class'XEffects.BloodSmallHit'
[edit] GibSounds
Type: Sound
Array size: 3
Default value, index 0: Sound'PlayerSounds.NewGib1'
Default value, index 1: Sound'PlayerSounds.NewGib3'
Default value, index 2: Sound'PlayerSounds.NewGib4'
[edit] LowGoreBloodEmitClass
Default value: Class'XEffects.AlienBloodJet'
[edit] LowGoreBloodGibClass
Default value: Class'XEffects.AlienBloodExplosion'
[edit] LowGoreBloodHitClass
Default value: Class'XEffects.AlienSmallHit'
[edit] NoBloodEmitClass
Default value: Class'XEffects.BotSparks'
[edit] NoBloodHitClass
Default value: Class'XEffects.FastBotSparks'
[edit] Enums
[edit] EGibType
- EGT_Calf
- EGT_Forearm
- EGT_Hand
- EGT_Head
- EGT_Torso
- EGT_Upperarm
