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UE2:MasterServerUplink (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink |
- Package:
- IpDrv
- This class in other games:
- U2, UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] MSUPROPNUM
Value: 3
[edit] Properties
[edit] bIgnoreUTANBans
Type: bool
Modifiers: globalconfig
[edit] bInitialStateCached
Type: bool
[edit] bReconnectPending
Type: bool
[edit] CachedServerState
Type: GameInfo.ServerResponseLine
[edit] CachePlayerCount
Type: int
Default value: -1
[edit] CacheRefreshTime
Type: float
[edit] DoLANBroadcast
Type: bool
Modifiers: globalconfig
[edit] DoUplink
Type: bool
Modifiers: globalconfig
Default value: True
[edit] FullCachedServerState
Type: GameInfo.ServerResponseLine
[edit] GamespyQueryLink
Type: UdpLink
[edit] GameStats
Type: MasterServerGameStats
[edit] MatchID
Type: int
Modifiers: const
[edit] MSUPropDesc
Type: string
Array size: 3 (MSUPROPNUM)
Modifiers: localized
Default value, index 0: "if true, your server is advertised on the internet server browser."
Default value, index 1: "Publishes player stats from your server on the UT2004 stats website."
Default value, index 2: "If true, your server will ignore UTAN based bans coming from the master server."
[edit] MSUPropText
Type: string
Array size: 3 (MSUPROPNUM)
Modifiers: localized
Default value, index 0: "Advertise Server"
Default value, index 1: "Process Stats"
Default value, index 2: "Ignore UTAN Bans"
[edit] ReconnectTime
Type: float
[edit] SendStats
Type: bool
Modifiers: globalconfig
Default value: True
[edit] ServerBehindNAT
Type: bool
Modifiers: globalconfig
[edit] ServerState
Type: GameInfo.ServerResponseLine
[edit] UplinkToGamespy
Type: bool
Modifiers: globalconfig
Default value: True
[edit] Enums
[edit] EHeartbeatType
- HB_QueryInterface
- HB_GamePort
- HB_GamespyQueryPort
[edit] EMasterToServer
- MTS_ClientChallenge
- MTS_ClientAuthFailed
- MTS_Shutdown
- MTS_MatchID
- MTS_MD5Update
- MTS_UpdateOption
- MTS_CheckOption
- MTS_ClientMD5Fail
- MTS_ClientBanned
- MTS_ClientDupKey
- MTS_UTANBan
[edit] EServerToMaster
- STM_ClientResponse
- STM_GameState
- STM_Stats
- STM_ClientDisconnectFailed
- STM_MD5Version
- STM_CheckOptionReply
[edit] Structs
[edit] MD5UpdateData
Modifiers: native, export
[edit] Functions
[edit] Static events
[edit] GetDescriptionText
Overrides: Info.GetDescriptionText
[edit] Other static functions
[edit] FillPlayInfo
Overrides: Info.FillPlayInfo
[edit] Native functions
[edit] LogStatLine
[edit] ForceGameStateRefresh
[edit] Reconnect
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] ConnectionFailed
[edit] Refresh
[edit] Tick
Overrides: MasterServerLink.Tick
