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UE2:MasterServerUplink (UT2004)

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UT2004 Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink

Contents

Package: 
IpDrv
This class in other games:
U2, UE2Runtime, UT2003

null

[edit] Constants

[edit] MSUPROPNUM

Value: 3


[edit] Properties

[edit] bIgnoreUTANBans

Type: bool

Modifiers: globalconfig


[edit] bInitialStateCached

Type: bool


[edit] bReconnectPending

Type: bool


[edit] CachedServerState

Type: GameInfo.ServerResponseLine


[edit] CachePlayerCount

Type: int


Default value: -1

[edit] CacheRefreshTime

Type: float


[edit] DoLANBroadcast

Type: bool

Modifiers: globalconfig


[edit] DoUplink

Type: bool

Modifiers: globalconfig


Default value: True

[edit] FullCachedServerState

Type: GameInfo.ServerResponseLine


[edit] GamespyQueryLink

Type: UdpLink


[edit] GameStats

Type: MasterServerGameStats


[edit] MatchID

Type: int

Modifiers: const


[edit] MSUPropDesc

Type: string

Array size: 3 (MSUPROPNUM)

Modifiers: localized


Default value, index 0: "if true, your server is advertised on the internet server browser."

Default value, index 1: "Publishes player stats from your server on the UT2004 stats website."

Default value, index 2: "If true, your server will ignore UTAN based bans coming from the master server."

[edit] MSUPropText

Type: string

Array size: 3 (MSUPROPNUM)

Modifiers: localized


Default value, index 0: "Advertise Server"

Default value, index 1: "Process Stats"

Default value, index 2: "Ignore UTAN Bans"

[edit] ReconnectTime

Type: float


[edit] SendStats

Type: bool

Modifiers: globalconfig


Default value: True

[edit] ServerBehindNAT

Type: bool

Modifiers: globalconfig


[edit] ServerState

Type: GameInfo.ServerResponseLine


[edit] UplinkToGamespy

Type: bool

Modifiers: globalconfig


Default value: True

[edit] Enums

[edit] EHeartbeatType

HB_QueryInterface 
HB_GamePort 
HB_GamespyQueryPort 

[edit] EMasterToServer

MTS_ClientChallenge 
MTS_ClientAuthFailed 
MTS_Shutdown 
MTS_MatchID 
MTS_MD5Update 
MTS_UpdateOption 
MTS_CheckOption 
MTS_ClientMD5Fail 
MTS_ClientBanned 
MTS_ClientDupKey 
MTS_UTANBan 

[edit] EServerToMaster

STM_ClientResponse 
STM_GameState 
STM_Stats 
STM_ClientDisconnectFailed 
STM_MD5Version 
STM_CheckOptionReply 

[edit] Structs

[edit] MD5UpdateData

Modifiers: native, export

string Guid 
string MD5 
int Revision 

[edit] Functions

[edit] Static events

[edit] GetDescriptionText

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


[edit] Other static functions

[edit] FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


[edit] Native functions

[edit] LogStatLine

native event bool LogStatLine (string StatLine)


[edit] ForceGameStateRefresh

native function ForceGameStateRefresh (int When)


[edit] Reconnect

native function Reconnect ()


[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] ConnectionFailed

event ConnectionFailed (bool bShouldReconnect)


[edit] Refresh

event Refresh ()


[edit] Tick

simulated event Tick (float Delta)

Overrides: MasterServerLink.Tick