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UE2:KHinge (U2XMP)

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U2XMP Object >> Actor >> KActor >> KConstraint >> KHinge

Contents

Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2003, UT2004

The Hinge joint class.

[edit] Properties

[edit] Property group 'KarmaConstraint'

[edit] KAltDesiredAngle

Type: float

65535 = 360 degrees

[edit] KDamping

Type: float


[edit] KDesiredAngle

Type: float

65535 = 360 degrees

[edit] KDesiredAngVel

Type: float

65535 = 1 rotation per second

[edit] KHingeType

Type: EHingeType


[edit] KMaxTorque

Type: float


[edit] KProportionalGap

Type: float


Default value: 8200.0

[edit] KStiffness

Type: float


Default value: 50.0

[edit] Internal variables

[edit] KCurrentAngle

Type: float

Modifiers: const


[edit] KUseAltDesired

Type: bool


[edit] Default values

Property Value
bDirectional True
Texture Texture'Engine.S_KHinge'

[edit] Enums

[edit] EHingeType

HT_Normal 
HT_Springy 
HT_Motor 
HT_Controlled 

[edit] States

[edit] ControlDesired

[edit] ControlDesired.Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


[edit] ControlDesired.UnTrigger

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


[edit] ControlMotor

[edit] ControlMotor.Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


[edit] ControlMotor.UnTrigger

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


[edit] Default

Modifiers: auto

Ignores: Trigger, UnTrigger

[edit] ToggleDesired

Ignores: UnTrigger

[edit] ToggleDesired.Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


[edit] ToggleMotor

Ignores: UnTrigger

[edit] ToggleMotor.Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)