My program doesn't have bugs. It just develops random features.
UE2:InfoPod (UT2004)
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Contents |
- Package:
- UT2k4Assault
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InfoPod Place this actor in your level to display information on HUD. For example to tell the destination of a Teleporter
[edit] Properties
[edit] Property group 'InfoPod'
[edit] bDisabled
Type: bool
[edit] bIsTriggered
Type: bool
do not replicate if not triggered
Default value: True
[edit] bOverrideVisibilityCheck
Type: bool
No line trace
[edit] bOverrideZoneCheck
Type: bool
Override Zone check (USE DrawDistThreshold to minimize CPU resources!!)
[edit] DrawDistThreshold
Type: float
Don't draw beyond this distance (0 = unlimited)
[edit] DrawOpacity
Type: byte
Opacity
Default value: 200
[edit] FontSize
Type: byte
0 (tiny) - 16 ( huge)
Default value: 5
[edit] InfoEffect
Type: EIP_InfoEffect
[edit] InfoPodDrawStyle
Type: Actor.ERenderStyle
Draw style used for text or textures
Default value: STY_Alpha
[edit] InfoType
Type: EIP_InfoType
[edit] POD_Message
Type: string
Modifiers: localized
Default value: "-= info pod =-"
[edit] POD_Texture
Type: Material
[edit] Team
Type: EIP_AssaultTeam
[edit] TextureScale
Type: float
Default value: 1.0
[edit] Internal variables
[edit] BACKUP_bDisabled
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| bReplicateMovement | False |
| bStasis | True |
| bStatic | False |
| RemoteRole | ROLE_DumbProxy |
[edit] Enums
[edit] EIP_AssaultTeam
- EIP_All
- EIP_Attackers
- EIP_Defenders
[edit] EIP_InfoEffect
- EIPE_Normal
- EIPE_Blink
- EIPE_Pulse
[edit] EIP_InfoType
- EIPT_PlainText
- EIPT_TextBrackets
- EIPT_Texture
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] DrawInfoPod_PlainText
[edit] DrawInfoPod_TextBrackets
[edit] DrawInfoPod_Texture
[edit] IsInfoPodVisible
[edit] Render
[edit] Reset
Overrides: Actor.Reset
