Gah - a solution with more questions. – EntropicLqd
UE2:U2Kicker (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2
- Direct subclass:
- U2KickReflector
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2Kicker Creatures will jump on hitting this trigger in direction specified
[edit] Constants
[edit] MaxKickedClasses
Value: 4
[edit] Properties
[edit] Property group 'U2Kicker'
[edit] bActive
Type: bool
Default value: True
[edit] bKickOnJump
Type: bool
if true, kicker simply modifies Pawn's JumpZ temporarily (Pawns only)
[edit] bKillVelocity
Type: bool
(if !bKickOnJump) and true, kills affected actor's incoming velocity not just Z part
[edit] bRandomize
Type: bool
whether to randomize
[edit] KickedClasses
Type: name
Array size: 4 (MaxKickedClasses)
names of classes which are affected (defaults to Pawns)
Default value: Pawn
[edit] KickedPawnTypes
Type: EKickedPawnType
if Pawn, which type to allow (KPT_RealPlayers)
Default value: KPT_RealPlayers
[edit] KickOnJumpMultiplier
Type: float
(if bKickOnJump), amount to multiply normal JumpZ by
Default value: 10.0
[edit] KickSound
Type: Sound
Default value: Sound'U2A.Effects.Kick'
[edit] KickSoundNoOverride
Type: bool
[edit] KickSoundPitch
Type: float
Default value: 1.0
[edit] KickSoundRadius
Type: float
Default value: 500.0
[edit] KickSoundSlot
Type: Actor.ESoundSlot
Default value: SLOT_Misc
[edit] KickSoundVolume
Type: float
Default value: 1.0
[edit] KickVelocity
Type: Object.Vector
(if !bKickOnJump) velocity (X/Y/Z) used to launch actor
Default value:
| Member | Value |
|---|---|
| Z | 1200.0 |
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Enums
[edit] EKickedPawnType
- KPT_None
- KPT_All
- KPT_Players
- KPT_RealPlayers
[edit] Functions
[edit] Events
[edit] PostTouch
Overrides: Actor.PostTouch
[edit] Touch
Overrides: Actor.Touch
[edit] UnTouch
Overrides: Actor.UnTouch
[edit] Other instance functions
[edit] IsAffected
[edit] Trigger
Overrides: Actor.Trigger
